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[Updated first post] How to play Brawl+/-, Project:M, etc. [UNOFFICIAL]
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[Updated first post] How to play Brawl+/-, Project:M, etc. [UNOFFICIAL]
06-23-2012, 09:52 AM
#71
wratthster Offline
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Okay, I just tested out the game some more and found out that the melded iso (not running gecko) is using Brawl's physics but the characters appear to be like Project M's because the character files were altered, but not the actual game physics. Essentially, I'm playing Brawl with custom characters instead of actually using Project M.

Running Project M through gecko's boot.elf makes the game playable and work just as it should (like I said in previous post). The same issues remain, Wii Remote / Classic Controller Pro are not detected. To clarify things, I do not mean the emulated controllers aren't detected, its the ***REAL*** controls that aren't noticeable. The Wii Remote / Classic Controller Pro both work when going through Gecko (selecting launch game, exit, etc). As soon as the game launches, it stops working. Again, I'm also running into the issue of a save file is needed. This time, I noticed that when I decide to create a save file, it says that I do not have enough space. "There is not enough available space in Wii system memory. Create 128 blocks of free space either by moving data to an SD Card or deleting data in the Data Management screen." Shouldn't dolphin have the Wii system memory based off the hard drive?

There was a new issue that I experienced when I played the game. In BOTH versions, melded iso and Gecko launched, when I play Skyloft stage, the game begins lagging right away. When playing other stages, I experience 60 fps, 60 vps, and 100% speed, whereas on Skyloft, I have 34 FPS, 34 VPS, and 58% speed. I don't know if anyone else is experiencing lag when playing on Skyloft.
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06-23-2012, 08:16 PM (This post was last modified: 06-23-2012, 09:01 PM by yahyakun.)
#72
yahyakun Offline
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I'm having a weird issue. I can play melee just fine, every thing works good. but when i play brawl PM i cant use c-stick. i have tried with different controllers and it doesnt work. ive tried with different versions of dolphin. I've tried with different control configuration (dinput/ sdl). ive tried everything.

the weird thing is that in melee, and every other game i have it works... i use c-stick a lot and it never fails. but in pm it doesnt work.

---
Another issue i have is that when match last longer than 3 or 4 mins, it start to make electric sounds... smthg weird.... like i have to turn of volume cuz it starts to get louder and louder and more electric crazy sounds.

any help will be very appreciated.

EDIT: im thinking that it maybe that dvd5 brawl i have... its the only thing i need to try changing. ill c.
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06-23-2012, 09:50 PM (This post was last modified: 06-23-2012, 10:14 PM by Hippox77.)
#73
Hippox77 Offline
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(06-23-2012, 08:16 PM)yahyakun Wrote: I'm having a weird issue. I can play melee just fine, every thing works good. but when i play brawl PM i cant use c-stick. i have tried with different controllers and it doesnt work. ive tried with different versions of dolphin. I've tried with different control configuration (dinput/ sdl). ive tried everything.

the weird thing is that in melee, and every other game i have it works... i use c-stick a lot and it never fails. but in pm it doesnt work.

---
Another issue i have is that when match last longer than 3 or 4 mins, it start to make electric sounds... smthg weird.... like i have to turn of volume cuz it starts to get louder and louder and more electric crazy sounds.

any help will be very appreciated.

EDIT: im thinking that it maybe that dvd5 brawl i have... its the only thing i need to try changing. ill c.

Switch to Xsound and set a deadzone of 19 on the c-stick. If the c-stik is continuously activated in one direction, it cannot 'reload' for new command. Not with the c-stik's standard commands in Brawl, that is. If you bind it to 'walk/run', for testing, then it should work without a proper deadzone, if not, then I do not no what the issue is.
(06-23-2012, 08:13 AM)wratthster Wrote: Hi guys. I have just recently attempted to run Project M on Dolphin. Now, what I did was I melded the isos so that all the project m files would be in the same iso as brawl's iso.

When I tried to run the melded iso, the game works normally. Everything appears as project m would, HOWEVER, the issue was that the main menu and character selection screens weren't the same as project m's.

When I ran the game through gecko's boot.elf, the game worked just like it would if you ran it through a real wii. This time, there were different issues. Menu and character selection were project m's. The difference was that the only controller that was detected was the gamecube (which i used through keyboard). I normally play with a wii remote / classic controller pro. After running gecko (and starting the game), the game no longer detects classic controller OR wii remote. Dolphin itself seems to still have it connected (based off of Wiimote menu). Also, every time I launch the game through gecko's boot.elf, it always says that there needs to be a safe file. Running the game multiple times causes it to continually appear.

I don't if you guys have ran into similar issues but thats what I'm currently dealing with.

I have a question however, because the game seems to run normal (besides the menu and character selection screen) by running the melded iso, isnt it possible to just change the character selection screen and menu screen by using project m's files? I know the game itself works fine. When playing all the characters that Project M displays under its roster, it actually uses project m's physics, but i dont know if thats mainly because the "character" files were changed only.

I do not know of this isssue with the controller, but try to take a look at the gecko startup options?

You should always use gecko to load the codes or else the characters will just use thier vanilla, non-PJ:M abilities. It does work without the proper codes to some extend, yeah. I don't know the exact details of running without the proper codes, however.
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06-24-2012, 06:57 AM (This post was last modified: 06-24-2012, 07:04 AM by Echoes.)
#74
Echoes Offline
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If I remember correctly, the reason the C-stick works in Melee and not in Brawl (mods included) is because of the way Brawl registers the C-stick (as a button, weird, isn't it?). If the C-stick is registered to any given direction, usually because the stick is worn out, Brawl will act as if it's still "pressed" and will not register any new inputs. Believe it or not, this also happens with gamecube controllers on the console.

Like Hippox77 said, try adjusting the dead zone.

Also, I always assumed the glitching music was because of my slow CPU. I'll try Xaudio too.

(06-23-2012, 09:52 AM)wratthster Wrote: Okay, I just tested out the game some more and found out that the melded iso (not running gecko) is using Brawl's physics but the characters appear to be like Project M's because the character files were altered, but not the actual game physics. Essentially, I'm playing Brawl with custom characters instead of actually using Project M.

The custom .ISO still needs GeckoOS to work as intended, since the actual codes (on the .gct file) can't be added to the image. The main purpose of having an edited .ISO is to fix a random crash that happens (very often) with Olimar and Snake in vs mode.

This post should help you get the menu (or at least the character and stage selection) working for the edited .ISO.


Running Project M through gecko's boot.elf makes the game playable and work just as it should (like I said in previous post). The same issues remain, Wii Remote / Classic Controller Pro are not detected. To clarify things, I do not mean the emulated controllers aren't detected, its the ***REAL*** controls that aren't noticeable. The Wii Remote / Classic Controller Pro both work when going through Gecko (selecting launch game, exit, etc). As soon as the game launches, it stops working. Again, I'm also running into the issue of a save file is needed. This time, I noticed that when I decide to create a save file, it says that I do not have enough space. "There is not enough available space in Wii system memory. Create 128 blocks of free space either by moving data to an SD Card or deleting data in the Data Management screen." Shouldn't dolphin have the Wii system memory based off the hard drive?

For whatever reason, GeckoOS disconnects the Wii controllers when launching the game. This is easily fixed by disconnecting the remote and then connecting it back (select none on the Wiimote menu and exit, then open the menu again and select your option.) or to simply connect the remote after the game boots and use the keyboard (Gamecube controller) for GeckoOS. I forgot to add this to the first post.

About the save issue, read the "Known Issues" on the first post, it explains how to fix it.


There was a new issue that I experienced when I played the game. In BOTH versions, melded iso and Gecko launched, when I play Skyloft stage, the game begins lagging right away. When playing other stages, I experience 60 fps, 60 vps, and 100% speed, whereas on Skyloft, I have 34 FPS, 34 VPS, and 58% speed. I don't know if anyone else is experiencing lag when playing on Skyloft.

Not an issue, your CPU is too slow for Skyloft. I get slowdown on Delfino Square and Skyloft, for example. Only fix is to upgrade or to overclock your CPU.

Answers are in bold.
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06-24-2012, 03:56 PM
#75
yahyakun Offline
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Thanks guyz!!!! I LOVE U ALL Big Grin
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06-26-2012, 03:00 PM
#76
jackharvest
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(06-07-2012, 07:38 AM)Echoes Wrote: The thing is, Brawl isn't compatible with SD cards over 2GB. You can go ahead and try, but It probably won't work. You could always use a 2GB (or less) drive and make a .raw out of it.

But note that the SD card steps are optional and made just as a time saver for those who already play Brawl mods on a real Wii, So if you don't have one, you can still follow the guide anyway.

And about your copy question, you need the .iso.

I thought that the SD card merely had to be NON-SDHC... This was discovered to be a hardware issue about how data was compacted onto SDHC cards (which, it turns out, were 4gb and higher).

So, one of us will have to test a size larger than 2gb, since i'm almost sure it was a hardware backwards compatibility error.
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06-28-2012, 09:38 AM (This post was last modified: 06-28-2012, 09:41 AM by Hippox77.)
#77
Hippox77 Offline
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Guys, if you're using a newer version like r704 (which, btw, doesn't have the cache crash) then you might wanna set 'banner.bin' in 'Wii' to 'read only'; otherwise Dolphin might delete it causing the saved game to stop working. This might cause other troubles, though. But if you just want to unlock the characters, for a mod like Brawl-, then you should be fine.

If no troubles with saved games then you should just leave it be at standard, of course. :-)

Cheers
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06-28-2012, 10:17 AM
#78
jackharvest
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The name is Jack H. I co-founded http://kc-mm.com, home of BrawlVault.

Alright, so this dolphin setup all works really well. Here's my particular setup:

For costumes, music, and Character Portrait images, I hard-replace them via Wii Scrubber 1.21 (versions above this actually have compatibility issues)

I'm using the gecko elf-loading workaround ONLY for Custom CSS so I can choose Zero Suit and Sheik without using my brain.

I'm having the same issues as everyone else though, where the battles freeze near the end (results screen) when certain players finish the match (Snake, Poke-People, Olimar) with our without costume swaps.

I tried the SD card uncheck-mark trick, and it seems the problem persists on occasion. Does anyone know if this issue is more fully aleviated with an entire NAND dump instead of just loading the ol' boot.elf? Cause if it perfects it by using the Wii menu, by golly, I'll dump till my dumper is sore.
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06-28-2012, 08:44 PM
#79
Hippox77 Offline
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(06-28-2012, 10:17 AM)jackharvest Wrote: The name is Jack H. I co-founded http://kc-mm.com, home of BrawlVault.

Alright, so this dolphin setup all works really well. Here's my particular setup:

For costumes, music, and Character Portrait images, I hard-replace them via Wii Scrubber 1.21 (versions above this actually have compatibility issues)

I'm using the gecko elf-loading workaround ONLY for Custom CSS so I can choose Zero Suit and Sheik without using my brain.

I'm having the same issues as everyone else though, where the battles freeze near the end (results screen) when certain players finish the match (Snake, Poke-People, Olimar) with our without costume swaps.

I tried the SD card uncheck-mark trick, and it seems the problem persists on occasion. Does anyone know if this issue is more fully aleviated with an entire NAND dump instead of just loading the ol' boot.elf? Cause if it perfects it by using the Wii menu, by golly, I'll dump till my dumper is sore.

I never had any crashes after ejecting the SD card, just for reference. Maybe it's another unrelated issue? Which hooktype are you using?
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07-01-2012, 08:46 AM
#80
Echoes Offline
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Odd. When it comes to the result screen crashes, even unchecking the SD card during the match always works for me.

I'm thinking those crashes may be related to the .ISO. It's a very rare occurrence, but some hacks out there don't work well with Dolphin so that could be the problem. Do you still get the crash without using GeckoOS (and leaving the SD card unchecked)?

And no, a Nand dump won't help you here.
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