I've tested your 16:9 Widescreen code again, and you're right, your code does not break the dialogs, just the fog. The problem is that one of the codes I had activated is not compatible with your 16:9 Widescreen code. I am sorry.
Edit:
I found it.
The code that is causing the incomplete dialogs, is the Extended Draw Distance AR Code which sadly is not fully compatible with your amazing Gecko Code for Super Mario 64 NTSC-U that aligns the HUD.
Edit:
I found it.
The code that is causing the incomplete dialogs, is the Extended Draw Distance AR Code which sadly is not fully compatible with your amazing Gecko Code for Super Mario 64 NTSC-U that aligns the HUD.