[Unofficial] Widescreen Development Topic + Archive
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10-03-2016, 06:31 AM
(This post was last modified: 10-03-2016, 06:32 AM by Lumbeeslayer.
Edit Reason: I'm having the same problem. The 21:9 gecko also breaks the goo for me in Super Mario Sunshine.
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10-03-2016, 12:10 PM
[color=#3333ff]AR Codes for The Lord of the Rings: The Third Age NTSC-U (G3AE69)[/color]
[color=#339933]16:9 Widescreen[/color] 0401E3B0 C0C29C60 043746C0 3FAAAAAB [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] 0401E3B0 C0C29C60 043746C0 3FE38E39 [color=#339933]21:9 (3440x1440) Ultra Widescreen[/color] 0401E3B0 C0C29C60 043746C0 3FE55555 [color=#3333ff]AR Codes The Lord of the Rings: The Third Age PAL (G3AP69)[/color] [color=#339933]16:9 Widescreen[/color] 0401E52C C0C29C20 043751E0 3FAAAAAB [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] 0401E52C C0C29C20 043751E0 3FE38E39 [color=#339933]21:9 (3440x1440) Ultra Widescreen[/color] 0401E52C C0C29C20 043751E0 3FE55555 10-04-2016, 12:38 PM
[color=#3333ff]AR Code for Tomb Raider: Legend NTSC-U (GL8E4F)[/color]
[color=#339933]16:9 Widescreen[/color] 04007B7C 38600001 10-06-2016, 01:36 PM
[color=#3333ff]Gecko Codes for Smuggler's Run: Warzones NTSC-U (GSRE7S)[/color]
[color=#339933]16:9 Widescreen[/color] C21D382C 00000003 3DE0803D C00FEC10 EF7B0032 3D20802B 60000000 00000000 043CEC10 3FAAAAAB [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] C21D382C 00000003 3DE0803D C00FEC10 EF7B0032 3D20802B 60000000 00000000 043CEC10 3FE38E39 [color=#339933]21:9 (3440x1440) Ultra Widescreen[/color] C21D382C 00000003 3DE0803D C00FEC10 EF7B0032 3D20802B 60000000 00000000 043CEC10 3FE55555 [color=#339933]48:9 Eyefinity / Surround[/color] C21D382C 00000003 3DE0803D C00FEC10 EF7B0032 3D20802B 60000000 00000000 043CEC10 40800000 [color=#3333ff]Some extra AR Codes[/color] [color=#339933]Far Texture Render[/color] 04284A1C 3FA00000 [color=#339933]Far Tree Draw Distance[/color] 042A163C 40000000 [color=#339933]No Blur Effect[/color] 04287550 41200000 *Original values of the three Codes: 3F800000, please Overclock if needed [color=#3333ff]Gecko Codes for Smuggler's Run: Warzones PAL (GSRP7S)[/color] [color=#339933]16:9 Aspect Ratio (Widescreen) [Ralf][/color] C21D5918 00000002 3D20802B C00990EC EF7B0032 00000000 [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] C21D5918 00000003 3DE0803D C00F2590 EF7B0032 3D20802B 60000000 00000000 043D2590 3FE38E39 [color=#339933]21:9 (3440x1440) Ultra Widescreen[/color] C21D5918 00000003 3DE0803D C00F2590 EF7B0032 3D20802B 60000000 00000000 043D2590 3FE55555 [color=#339933]48:9 Eyefinity / Surround[/color] C21D5918 00000003 3DE0803D C00F2590 EF7B0032 3D20802B 60000000 00000000 043D2590 40800000 More Codes by Ralf: http://www.gc-forever.com/forums/viewtopic.php?t=2119 10-08-2016, 01:34 AM
Hi, all.
I am using the VC version of Ocarina of time (NAC). When I use the widescreen code in the zip file from the first post, everything seems to work fine, things look to have the correct aspect ratio, and Link is in the center of the screen with the widescreen hack turned off and stretching the screen to 16:9. However, in the two outdoor areas with pre-rendered backgrounds, just outside the temple of time, the background goes into 4:3 aspect ratio, although the non-background elements remain correct. Additionally, some 3D model gibberish shows up behind the background. Is this known problem with the code? Are there other code alternatives for NAC? I've tried codes for other versions (Collector's Edition and Master Quest) but they don't work properly for VC. Thanks.
Windows 11 | i5-12600KF | NVidia RTX 4060 Ti 8GB | 16GB DDR4-3200
First of all, codes only works for the version they are made for (region and disc), so using a code made for a different region or disc does not work on the same version. If it is purely Ocarina of Time you want to optimize, you should look into the Master Quest disc which both has the Normal Quest and Master Quest variants. Keep in mind that most codes are made for NTSC-U since that is the most popular language. There aren't that many codes for the OoT VC version yet, and are a bit outdated. The VC version has no codes for Double Damage Received, 30 FPS or Extended Draw Distance for example. Should you happen to have the Master Quest disc, try this code below.
It is important through to disable the Widescreen hack and that you leave the Aspect Ratio at either 16:9 or Stretch to Window. Code: AR Codes for The Legend of Zelda: Ocarina of Master - Master Quest (NTSC-U) Well... As for the NTSC-U VC version. I assume you currently use this code? It is the latest so far, you should ask gamemasterplc if he could fix that version. Code: $16:9 Gecko Code The Legend of Zelda Ocarina of Time (VC) NTSC-U: Sadly, I am not a good AR or Gecko coder. For anything AR or Gecko related, darkludx and gamemasterplc are kings! 10-08-2016, 02:14 AM
I did use the code specifically for VC but it sounds like I would be better off using Master Quest or Collector's edition. My original OOT save file is from the Master Quest disc but I had extracted it to play the VC version instead.
Windows 11 | i5-12600KF | NVidia RTX 4060 Ti 8GB | 16GB DDR4-3200
10-08-2016, 07:29 AM
16:9 Gecko Code Bomberman Hero (VC) NTSC-U:
04B73E04 3C073FE3 04B73E08 34E78E39 04B9801C 3C073FE3 04B98020 34E78E39 04B7C120 1000FF7F 04B3C67C 00000000 04B3C698 00000000 04B85328 3C1B3F40 04B85338 C7A40054 04B85340 449B3000 04B8534C 46043102 04B85354 E7A40054 C20BB828 00000006 3C803F40 90820000 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 C204F134 00000006 3C803F40 90820000 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 04136FAC 60000000 Scales Ingame HUD Correctly. 21:9 Gecko Code Bomberman Hero (VC) NTSC-U: 04B73E04 3C074015 04B73E08 34E75555 04B9801C 3C074015 04B98020 34E75555 04B7C120 1000FF7F 04B3C67C 00000000 04B3C698 00000000 04B85328 3C1B3F12 04B85338 C7A40054 04B85340 449B3000 04B8534C 46043102 04B85354 E7A40054 C20BB828 00000006 3C803F12 90820000 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 C204F134 00000006 3C803F12 90820000 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 04136FAC 60000000 C2136FBC 00000002 3C603F12 90620000 C0420000 00000000 Scales Ingame HUD Correctly.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
10-08-2016, 11:49 AM
21:9 Code The Legend of Zelda Twilight Princess (Wii) NTSC-U:
04537650 4486A000 0453762C 40155555 0453A824 C36A8000 04537630 3FE00000 04537640 00000435 0453A81C FFFFFF15 04537638 0000034B Fixes Pause Background and Aligns HUD. 48:9 Gecko Code The Legend of Zelda Twilight Princess (Wii) NTSC-U: 04537650 45180000 0453762C 40AAAAAB 0453A824 C4640000 04537630 40800000 04537640 00000980 0453A81C FFFFFC70 04537638 000005EC Fixes Pause Background and Aligns HUD.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
10-08-2016, 01:36 PM
The next Widescreen AR Codes includes: Widescreen + No Culling + Extended Draw Distance.
[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color] [color=#339933]16:9 Widescreen (Master Quest)[/color] 04AEAF2C 10000023 04B5849C 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Master Quest)[/color] 04AEAF2C 10000023 04B5849C 3C074017 [color=#339933]48:9 Eyefinity / Surround (Master Quest)[/color] 04AEAF2C 10000023 04B5849C 3C0740AA [color=#339933]16:9 Widescreen (Ocarina of Time)[/color] 04AEAF2C 10000023 04B584BC 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Ocarina of Time)[/color] 04AEAF2C 10000023 04B584BC 3C074017 [color=#339933]48:9 Eyefinity / Surround (Ocarina of Time)[/color] 04AEAF2C 10000023 04B584BC 3C0740AA [color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest PAL (D43P01)[/color] [color=#339933]16:9 Widescreen (Master Quest)[/color] 04B0DB70 10000023 04B7B1AC 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Master Quest)[/color] 04B0DB70 10000023 04B7B1AC 3C074017 [color=#339933]48:9 Eyefinity / Surround (Master Quest)[/color] 04B0DB70 10000023 04B7B1AC 3C0740AA [color=#339933]16:9 Widescreen (Ocarina of Time)[/color] 04B0DB70 10000023 04B7B1CC 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Ocarina of Time)[/color] 04B0DB70 10000023 04B7B1CC 3C074017 [color=#339933]48:9 Eyefinity / Surround (Ocarina of Time)[/color] 04B0DB70 10000023 04B7B1CC 3C0740AA [color=#3333ff]AR Codes for The Legend of Zelda: Collector's Edition NTSC-U (PZLE01)[/color] [color=#339933]16:9 Widescreen (Ocarina of Time)[/color] 04AE99AC 10000023 04B56F3C 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Ocarina of Time)[/color] 04AE99AC 10000023 04B56F3C 3C074017 [color=#339933]48:9 Eyefinity / Surround (Ocarina of Time)[/color] 04AE99AC 10000023 04B56F3C 3C0740AA [color=#3333ff]AR Codes for The Legend of Zelda: Collector's Edition PAL (PZLP01)[/color] [color=#339933]16:9 Widescreen (Ocarina of Time)[/color] 04B337F0 10000023 04BA0E4C 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen (Ocarina of Time)[/color] 04B337F0 10000023 04BA0E4C 3C074017 [color=#339933]48:9 Eyefinity / Surround (Ocarina of Time)[/color] 04B337F0 10000023 04BA0E4C 3C0740AA [color=#3333ff]AR Codes for Ocarina of Time Virtual Console NTSC-U (NACE01)[/color] [color=#339933]16:9 Widescreen[/color] 04F89178 10000023 04FF6838 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] 04F89178 10000023 04FF6838 3C074017 [color=#339933]48:9 Eyefinity / Surround[/color] 04F89178 10000023 04FF6838 3C0740AA [color=#3333ff]AR Codes for Ocarina of Time Virtual Console PAL (NACP01)[/color] [color=#339933]16:9 Widescreen[/color] 04E992E4 10000023 04F06A18 3C073FE3 [color=#339933]21:9 (2560x1080) Ultra Widescreen[/color] 04E992E4 10000023 04F06A18 3C074017 [color=#339933]48:9 Eyefinity / Surround[/color] 04E992E4 10000023 04F06A18 3C0740AA You can play in Widescreen with stretched HUD, without culling and with Extended Draw Distance. Credits goes to gamemasterplc for create the code for Ocarina of Time Virtual Console NTSC-U (NACE01). |
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