Make widescreen codes for Kirby 64 & Yoshi's Story. They'd definitely benefit since they're side-scrollers.
[Unofficial] Widescreen Development Topic + Archive
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07-04-2016, 05:27 AM
Use Force 16:9 for the 16:9 Aspect Ratio otherwise use Stretch to Window.
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07-04-2016, 11:14 AM
07-04-2016, 01:05 PM
Yoshi's Story will be impossible due to most objects on the map being rendered with orthographic projection and its impossible to expand orthographic projection on Virtual Console games due to garbage outside the 4:3 region.
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07-04-2016, 02:26 PM
Can you try to do the codes for the following games that do not have widescreen fov and hud expansion codes yet?
Code: 1. Sonic Mega Collection 07-04-2016, 02:44 PM
I do not have either of those games.
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07-04-2016, 02:58 PM
(This post was last modified: 07-04-2016, 03:00 PM by Brandondorf9999.)
(07-04-2016, 02:44 PM)gamemasterplc Wrote: I do not have either of those games. I would like the 4:3 expansion to be vert+. Can you try to remove the black borders for New Super Mario Wii, Kirby's Return to Dreamland and Donkey Kong Country Returns that are shown and make Super Smash Bros. Brawl to be vert+ when the wii setting is on 4:3? Currently the 3 games I've stated before Brawl are on widescreen only and there's no way to make them expand the vertical fov for 4:3 support including to NSMW that's orthographic. 07-04-2016, 10:05 PM
New Super Mario Bros Wii has too many bugs with lighting and clipping when you expand Orthographic projection either direction. Super Smash Bros Brawl actually supports 4:3 in the options. I don't have Kirby's Return to Dreamland.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
(05-30-2016, 12:47 PM)gamemasterplc Wrote: 21:9 Gecko Code 007 Nightfire NTSC-U: @gamemasterplc The 21:9 code for Nightfire gives me this error ![]() Since the 48:9 code works, i assume it would be easy to fix. |
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