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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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[Unofficial] Widescreen Development Topic + Archive
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[Unofficial] Widescreen Development Topic + Archive
01-09-2017, 03:55 AM
#931
ArgonUK Offline
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(01-09-2017, 03:25 AM)gamemasterplc Wrote: 16:9 Gecko Code Paper Mario NTSC-U:
48000000 801AE438
DE000000 80008180
1402D574 2407018A
E0000000 80008000

Tested, works perfect, thanks.

HUD optimisations for Super Mario 64 seem to be fine, too.
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01-09-2017, 03:56 AM
#932
gamemasterplc Offline
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Using a pointer seems to be the only way to make most of the codes for the VC work. Does the Ocarina of Time Gecko Code work.
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01-09-2017, 04:07 AM
#933
ArgonUK Offline
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Sorry, I cannot tell as I don't have that game.
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01-09-2017, 04:09 AM
#934
gamemasterplc Offline
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You can still buy it on the wii shop.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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01-09-2017, 04:48 AM (This post was last modified: 01-09-2017, 04:50 AM by Admentus.)
#935
Admentus Offline
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(01-09-2017, 03:27 AM)gamemasterplc Wrote: OPTIONAL 16:9 Optimized HUD Super Mario 64 NTSC-U:
48000000 8019E450
DE000000 80008180
142D6AE8 2B010400
142D6AF4 241903FF
142E3B58 240E013F
142E386C 24040127
142E3890 24040137
142E38B8 24840137
142DB708 24190157
142E37B8 240400DD
142E37CC 240400ED
142E37EA 240400FB
142E3754 24040127
142E375C 240500C1
142E3768 24040137
142E3770 240500C1
142E3784 24040147
142E378C 240500C1
142E3A20 240400DD
142E3A28 240500A9
142E3A34 2404011A
142E3A38 240500A9
142E3A4C 2404012E
142E3A50 240500A9
142E3A64 24040150
142E3A68 240500A9
142E3AAC 24040124
142E3AB0 24050030
142E3AC0 24040147
142E3AC4 24050030
E0000000 80008000
Moves many things towards the right. Life counter moved to right instead due to negative texrect coordinate bullshit.

Hmm, it does not seem right. The HUD icons are set to far to the right, being almost completely out of sight. Only half of the icons are visible.

(01-09-2017, 03:56 AM)gamemasterplc Wrote: Using a pointer seems to be the only way to make most of the codes for the VC work. Does the Ocarina of Time Gecko Code work.

Which is the code you need testing with?
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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01-09-2017, 04:50 AM (This post was last modified: 01-09-2017, 04:52 AM by gamemasterplc.)
#936
gamemasterplc Offline
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Worked fine for me. You must use it with the Widescreen Code. I need testing on a real Wii for the Ocarina of Time (VC) Gecko Code for any region. I only have a Wii U with Wii mode.
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01-09-2017, 04:53 AM (This post was last modified: 01-09-2017, 04:55 AM by Admentus.)
#937
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(01-09-2017, 04:50 AM)gamemasterplc Wrote: Worked fine for me. You must use it with the Widescreen Code. I need testing on a real Wii.

Ohh my mistake. I misread. Yeah, I also misread the Optimized HUD code for Super Mario 64. I thought the code included the 16:9 Widescreen too. It works perfectly with both the Optimized HUD and 16:9 Widescreen codes. I will update the code section on the Super Mario 64 HD Texture Pack thread once the codes are definitive.

I can confirm Paper Mario works fine through, althrough the game uses some black borders on all sides of the screen.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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01-09-2017, 04:55 AM (This post was last modified: 01-09-2017, 04:57 AM by gamemasterplc.)
#938
gamemasterplc Offline
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I made it optional as some people prefer a 4:3 HUD without the left-aligned textbox code. I also included a left-aligned textbox code seperately. A multiplayer code will come later.
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01-09-2017, 07:31 AM
#939
ArgonUK Offline
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(01-09-2017, 03:56 AM)gamemasterplc Wrote: Using a pointer seems to be the only way to make most of the codes for the VC work. Does the Ocarina of Time Gecko Code work.

Just tested for you. The widescreen code work absolutely fine on real wii.
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01-09-2017, 07:38 AM (This post was last modified: 01-09-2017, 07:50 AM by gamemasterplc.)
#940
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OK dude. Which region are you testing.
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