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[Unofficial] Widescreen Development Topic + Archive
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[Unofficial] Widescreen Development Topic + Archive
01-06-2017, 09:00 AM (This post was last modified: 01-06-2017, 09:02 AM by gamemasterplc.)
#871
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Try some codes on my website gamemasterplc.com for Kirby Air Ride and see if they work. If not then GCT files are not loading for you. Otherwise your claim is false.
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01-06-2017, 09:05 AM
#872
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Only Smuggler's Run and Harvest Moon currently don't have non-generic patches at all for the NTSC-U region. Metal Gear Solid might have trouble working due to that game's code being outside MEM1.
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01-07-2017, 06:47 AM (This post was last modified: 01-08-2017, 12:46 AM by ArgonUK.)
#873
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(01-06-2017, 09:05 AM)gamemasterplc Wrote: Only Smuggler's Run and Harvest Moon currently don't have non-generic patches at all for the NTSC-U region. Metal Gear Solid might have trouble working due to that game's code being outside MEM1.

I did some quite extensive testing with Nintendont. There two options to enable widescreen: use .gct and enable cheats or use built-in widescreen option

Here are the results:

[color=#333333]Baten Kaitos Origins [/color][color=#00b050]- tested, works in 16:9 with GCT[/color]

[color=#333333]Chibi-Robo! [/color][color=#00b050]- tested, works in 16:9 with Nintendont built-in widescreen[/color]
[color=#333333]Kirby Air Ride [/color][color=#00b050]- tested, works in 16:9 with GCT[/color]
[color=#333333]P.N.03 [/color][color=#00b050]- tested, works in 16:9 with both: GCT or Nintendont built-in widescreen[/color]
[color=#333333]Paper Mario: The Thousand-Year Door [/color][color=#00b050]- tested, works in 16:9 fine with GCT. Nintendont built-in widescreen is much worse.[/color]
[color=#333333]Smuggler's Run: Warzones [/color][color=#00b050]- tested, works in 16:9 with GCT[/color]
[color=#333333]Star Fox: Assault [/color][color=#00b050]- tested, works in 16:9 with GCT[/color]
[color=#333333]Super Mario Sunshine [/color][color=#00b050]- tested, works in 16:9 fine with GCT from the website[/color]
[color=#333333]Wario World [/color][color=#00b050]- tested, works in 16:9 with GCT [/color]


I will a report to Nintendont developers later with a request of incorporating the GCT codes for the games above into the next revision of Nintendont. 

I am having troubles with games listed below, though.

Metal Gear: Twin Snakes [color=#ff3333]- tested, GCT in achieve does not work. Generic Gecko code does work, but render fix is required (objects are disappearing in additional 16:9 screen area). Works fine with an updated code by [color=#000000][color=#006abd]gamemasterplc[/color][/color]! https://forums.dolphin-emu.org/Thread-unofficial-widescreen-development-topic-archive?pid=432266#pid432266[/color]

[color=#333333]Harvest Moon A Wonderful Life - [/color][color=red]tested, [b][color=#ff3333]Works fine with an updated code by [color=#000000][color=#006abd]gamemasterplc[/color][/color]![/color] though render fix required.[/b][/color]

[color=#333333]Baten Kaitos: Eternal Wings and the Lost Ocean -[/color][b][color=red] tested, GCT in achieve does not work, resulting in black screen. Generic Gecko code worked, however render fix is required. [b][color=#ff3333]Works fine with an updated code by [color=#000000][color=#006abd]gamemasterplc[/color][/color]![/color][/color][/b][/b]

[b][color=#333333]Star Wars Rogue Leader: Rogue Squadron II[/color][/b][b][color=red] - tested, Generic Gecko code does work, but render fix is required.[/color][/b]
[color=#00b050][b][color=#333333]Star Wars Rogue Leader: Rogue Squadron III -[/color][color=red] tested, both Generic Gecko code and GCT in achieve do not work, resulting in black screen.[/color][/b][/color]
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01-07-2017, 08:12 AM
#874
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Star Wars Rogue Squardon 3 and Metal Gear Solid have the same case of code stored outside MEM1.
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01-07-2017, 08:16 AM (This post was last modified: 01-07-2017, 08:19 AM by ArgonUK.)
#875
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(01-07-2017, 08:12 AM)gamemasterplc Wrote: Star Wars Rogue Squardon 3 and Metal Gear Solid have the same case of code stored outside MEM1.

MGS boots fine with 16:9 gct enabled, though in 4:3. SW Rogue Squadron 3 produces black screen.

Can I request a render fix code for MGS, which would work with Nintendont?
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01-07-2017, 08:45 AM
#876
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16:9 Gecko Code Metal Gear Solid The Twin Snakes NTSC-U:
48000000 800030C8
DE000000 7E007FFF
1410CC00 C3020000
E0000000 80008000
042864A0 3F400000
Works in Cutscenes.

21:9 Gecko Code Metal Gear Solid The Twin Snakes NTSC-U:
48000000 800030C8
DE000000 7E007FFF
1410CC00 C3020000
E0000000 80008000
042864A0 3F100000
Works in Cutscenes.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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01-07-2017, 08:52 AM
#877
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(01-07-2017, 08:45 AM)gamemasterplc Wrote: 16:9 Gecko Code Metal Gear Solid The Twin Snakes NTSC-U:
48000000 800030C8
DE000000 7E007FFF
1410CC00 C3020000
E0000000 80008000
042864A0 3F400000
Works in Cutscenes.

21:9 Gecko Code  Metal Gear Solid The Twin Snakes NTSC-U:
48000000 800030C8
DE000000 7E007FFF
1410CC00 C3020000
E0000000 80008000
042864A0 3F100000
Works in Cutscenes.

Amazing! I will test in now! Thank you very much!!!
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01-07-2017, 08:53 AM
#878
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I just used an ASM hack to load the Aspect Ratio from free RAM.
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01-07-2017, 09:12 AM (This post was last modified: 01-07-2017, 09:15 AM by ArgonUK.)
#879
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(01-07-2017, 08:53 AM)gamemasterplc Wrote: I just used an ASM hack to load the Aspect Ratio from free RAM.

You definitely mastered your skill! The hack work perfectly well. Since this hack is superior due to optimized code (as it works both on emulator and real hardware) , I would like to ask Devina to update the archive with this one. 

I wonder if it it could be possible to keep the codec conversations at 4:3 aspect ratio by adding black bars to the sides with coding help (Or any other way to preserve 2D graphic from being stretched). It would be a cherry on top of the cake, considering the game often codec conversations!
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01-07-2017, 09:13 AM
#880
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Those are 2D scenes. If I unstretch 2D the 3D glitches up.
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