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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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[Unofficial] Widescreen Development Topic + Archive
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[Unofficial] Widescreen Development Topic + Archive
07-06-2016, 09:22 AM (This post was last modified: 07-06-2016, 12:02 PM by takla.)
#511
takla Offline
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(07-06-2016, 03:29 AM)gamemasterplc Wrote: 16:9 Gecko Code 007 Nightfire NTSC-U:
201B23F8 3FAAAAAB
041B23F8 3FE38E39
041B23FC 3FE38E39
C2038364 00000002
3C803B33 90830000
38800001 00000000
E2000001 80008000
20188B04 3D608029
C21CAE70 00000003
3C803FAB 90810020
C0A10020 EFA500B2
60000000 00000000
04251808 3FAAAAAB
0425180C 3FAAAAAB
C2189B24 00000003
3C803B19 90830000
3C80BF40 9083000C
38800001 00000000
C218BC74 00000003
3C803B19 90830000
3C80BF40 9083000C
38800001 00000000
E2000001 80008000
Driving Levels were vert- with the ingame option.

Thank you were much! This fixes basically everything.
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07-06-2016, 01:25 PM
#512
darkludx Offline
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[color=#3333ff]Super Mario 64 Virtual Console PAL (NAAP01)[/color]

[color=#339933]AR Code Widescreen Render Fix for 16:9 Aspect Ratio[/color]
030D7FFA 00004760

[color=#339933]AR Code Widescreen Render Fix for 21:9 Aspect Ratio[/color]
030D7FFA 000047A0

[color=#339933]AR Code Widescreen Render Fix for 48:9 Aspect Ratio[/color]
030D7FFA 000047E0

[color=#339933]AR Code Widescreen Render Fix for 180 Degrees[/color]
030D7FFA 000047FF
*The background image in the File Select menu and Star Select screen turns black
*Dammit, this Code makes Mario, all NPCs and objects invisible. Only the scenario is rendered.

Select in Graphics > General Tab > Aspect Ratio: Stretch to Window

Check in Graphics > Enhancements Tab > Widescreen Hack

The last AR Codes are for Dolphin's Widescreen Hack

[color=#339933]AR Code Remove Dark Filter (gamemasterplc)[/color]
0404AC60 4E800020
Widescreen Patch for Super Metroid
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07-06-2016, 09:17 PM
#513
Smashbro29 Offline
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(07-06-2016, 12:16 AM)gamemasterplc Wrote: I just multiplied the projection matrices by 0.75 and that game is not exactly 4:3 normally.

That's what I thought, that's fine. Thanks.
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07-08-2016, 10:50 PM (This post was last modified: 07-08-2016, 11:39 PM by Admentus.)
#514
Admentus Offline
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Could I request a 16:9 Widescreen code for Bomberman Hero, for the Virtual Console (NTSC-U of course). 16:9 Widescreen codes for Chrono Trigger, The Legend of Zelda: A Link to The Past and Super Mario World on the Virtual Console (also NTSC-U) would be great too. No need to rush through Smile.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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07-09-2016, 12:14 AM
#515
gamemasterplc Offline
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The SNES Games will be completely impossible without modifying the ROM. Bomberman Hero should be possible.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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07-09-2016, 01:36 AM
#516
gamemasterplc Offline
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16:9 Code Bomberman Hero (VC) NTSC-U:
04B9810C 3C073FE3
04B73EF4 3C073FE3
Causes pop-in in 1st level.

21:9 Code Bomberman Hero (VC) NTSC-U:
04B9810C 3C074015
04B73EF4 3C074015
Causes pop-in in 1st level.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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07-09-2016, 02:07 AM (This post was last modified: 07-09-2016, 04:49 AM by Admentus.)
#517
Admentus Offline
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You're my hero, as usual! I let you know let if it works without any issues. Have to test it yet.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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07-09-2016, 04:48 AM
#518
gamemasterplc Offline
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16:9 Gecko Code Super Mario 64 NTSC-U:
030E76DE 00004740
05139E2C 252A0118
05139E08 27180028
05139E0C 44982000
05145544 3C05C260
05145554 3C05405D
C209FD2C 00000006
C0230000 3DC03F40
91C20000 C2220000
EC310072 D0230000
C023000C EC310072
D023000C C0230000
60000000 00000000
C204ACA8 00000004
3C603BCC 6063CCCD
9069052C 3C60BF80
90690530 38600001
60000000 00000000
Fixes Pause Screen and Level Backgrounds.

21:9 Gecko Code Super Mario 64 NTSC-U:
030E76DE 00004780
05139E2C 252A00FB
05139E08 27180045
05139E0C 44982000
05145544 3C05C2F4
05145554 3C054092
C209FD2C 00000006
C0230000 3DC03F12
91C20000 C2220000
EC310072 D0230000
C023000C EC310072
D023000C C0230000
60000000 00000000
C204ACA8 00000004
3C603BCC 6063CCCD
9069052C 3C60BF80
90690530 38600001
60000000 00000000
Fixes Pause Screen and Level Backgrounds.

48:9 Gecko Code Super Mario 64 NTSC-U:
030E76DE 000047C0
05139E2C 252A00C8
05139E08 27180078
05139E0C 44982000
05145544 3C05C400
05145554 3C054126
C209FD2C 00000006
C0230000 3DC03E80
91C20000 C2220000
EC310072 D0230000
C023000C EC310072
D023000C C0230000
60000000 00000000
C204ACA8 00000004
3C603BCC 6063CCCD
9069052C 3C60BF80
90690530 38600001
60000000 00000000
Fixes Pause Screen and Level Backgrounds.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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07-09-2016, 04:50 AM (This post was last modified: 07-09-2016, 04:50 AM by Admentus.)
#519
Admentus Offline
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Ahh well, sadly the 16:9 widescreen does not work for Bomberman Hero (VC, NTSC-U). Check the screenshot.


Attached Files Thumbnail(s)
   
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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07-09-2016, 04:54 AM (This post was last modified: 07-09-2016, 04:55 AM by gamemasterplc.)
#520
gamemasterplc Offline
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Looks like the porting offsets i used didn't work.

The orginal GameShark code for widescreen I tried to port to the Virtual Console version is 8108229E 3FE3 for the NTSC-U version.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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