• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
1 2 3 4 5 ... 19 Next »

[Unofficial] Widescreen Development Topic + Archive
View New Posts | View Today's Posts

Pages (145): « Previous 1 ... 48 49 50 51 52 ... 145 Next »
Jump to page 
Thread Rating:
  • 20 Vote(s) - 4.05 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Unofficial] Widescreen Development Topic + Archive
07-03-2016, 03:09 PM
#491
Rafaelele Offline
Junior Member
**
Posts: 33
Threads: 0
Joined: Dec 2015
Make widescreen codes for Kirby 64 & Yoshi's Story. They'd definitely benefit since they're side-scrollers.
Find
Reply
07-04-2016, 04:48 AM
#492
Smashbro29 Offline
Clueless User
***
Posts: 106
Threads: 13
Joined: Apr 2012
I Dolphin I'm using "auto", right?
Find
Reply
07-04-2016, 05:27 AM
#493
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
Use Force 16:9 for the 16:9 Aspect Ratio otherwise use Stretch to Window.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
07-04-2016, 11:14 AM
#494
Brandondorf9999 Offline
Member
***
Posts: 111
Threads: 5
Joined: Sep 2013
(07-04-2016, 05:27 AM)gamemasterplc Wrote: Use Force 16:9 for the 16:9 Aspect Ratio otherwise use Stretch to Window.

What they're asking for is the codes that will expand the X-FOV for those 2 N64 games on Virtual Console.
Find
Reply
07-04-2016, 01:05 PM
#495
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
Yoshi's Story will be impossible due to most objects on the map being rendered with orthographic projection and its impossible to expand orthographic projection on Virtual Console games due to garbage outside the 4:3 region.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
07-04-2016, 02:26 PM
#496
Brandondorf9999 Offline
Member
***
Posts: 111
Threads: 5
Joined: Sep 2013
Can you try to do the codes for the following games that do not have widescreen fov and hud expansion codes yet?

Code:
1. Sonic Mega Collection

Known widescreen fov code:
04240108 3FE38E39 (NTSC-U)

2. Dora the Explorer: Journey to the Purple Planet.
Find
Reply
07-04-2016, 02:44 PM
#497
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
I do not have either of those games.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
07-04-2016, 02:58 PM (This post was last modified: 07-04-2016, 03:00 PM by Brandondorf9999.)
#498
Brandondorf9999 Offline
Member
***
Posts: 111
Threads: 5
Joined: Sep 2013
(07-04-2016, 02:44 PM)gamemasterplc Wrote: I do not have either of those games.

I would like the 4:3 expansion to be vert+. Can you try to remove the black borders for New Super Mario Wii, Kirby's Return to Dreamland and Donkey Kong Country Returns that are shown and make Super Smash Bros. Brawl to be vert+ when the wii setting is on 4:3? Currently the 3 games I've stated before Brawl are on widescreen only and there's no way to make them expand the vertical fov for 4:3 support including to NSMW that's orthographic.
Find
Reply
07-04-2016, 10:05 PM
#499
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
New Super Mario Bros Wii has too many bugs with lighting and clipping when you expand Orthographic projection either direction. Super Smash Bros Brawl actually supports 4:3 in the options. I don't have Kirby's Return to Dreamland.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
07-05-2016, 07:12 AM (This post was last modified: 07-05-2016, 07:13 AM by takla.)
#500
takla Offline
Member
***
Posts: 57
Threads: 3
Joined: Jun 2015
(05-30-2016, 12:47 PM)gamemasterplc Wrote: 21:9 Gecko Code 007 Nightfire NTSC-U:
201B23F8 3FAAAAAB
041B23F8 40155555
041B23FC 40155555
C215E440 00000004
3E003FE0 6210AAAB
92027004 C1E27004
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20251808 3FE38E39
04251808 40155555
0425180C 40155555
C21CAF34 00000004
3E003FE0 6210AAAB
92027004 C1E27004
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
Unstretched HUD.

@gamemasterplc The 21:9 code for Nightfire gives me this error
[Image: I3BF6Rd.png]

Since the 48:9 code works, i assume it would be easy to fix.
Find
Reply
« Next Oldest | Next Newest »
Pages (145): « Previous 1 ... 48 49 50 51 52 ... 145 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode