The culling of boxes specifically could be made just a tiny bit more lenient. Boxes pop out at the edges of the screen, but it's at a point so near to the edge that it's only noticeable if you really look for it. Still, nitpicking is a good thing for these kinds of things, right?
EDIT: The announcement bar at the bottom of the screen that tells you which event is happening is misaligned. The announcement text appears over the (!) image that should be to the left of the text.
Other then that, excellent work on the new Kirby Air Ride code. The difference is night and day; fog now works properly, you can see all the items no matter where they are, and the minimap and enemy proximity features are now useful! And I love how it maintains the aspect ratio of the menus and its 2D objects then quickly snaps to 16:9 after the countdown to begin the race! It's so seamless!
EDIT: The announcement bar at the bottom of the screen that tells you which event is happening is misaligned. The announcement text appears over the (!) image that should be to the left of the text.
Other then that, excellent work on the new Kirby Air Ride code. The difference is night and day; fog now works properly, you can see all the items no matter where they are, and the minimap and enemy proximity features are now useful! And I love how it maintains the aspect ratio of the menus and its 2D objects then quickly snaps to 16:9 after the countdown to begin the race! It's so seamless!
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
