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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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[Unofficial] Widescreen Development Topic + Archive
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[Unofficial] Widescreen Development Topic + Archive
06-01-2016, 07:53 AM (This post was last modified: 06-01-2016, 08:04 AM by The_Master_E.)
#371
The_Master_E Offline
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(05-19-2016, 07:23 AM)gamemasterplc Wrote: 16:9 Gecko Code Kirby Air Ride NTSC-U:
0427AE50 4E800020
0411DCF8 4E800020
0411E404 4E800020
040D7EC4 48000244
C23D0574 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
Fixes Map Indicators, Shadows, and Tinted Backgrounds.

21:9 Gecko Code Kirby Air Ride NTSC-U:
0427AE50 4E800020
0411DCF8 4E800020
0411E404 4E800020
040D7EC4 48000244
C23D0574 00000006
C0030000 3DC03F12
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
Fixes Map Indicators, Shadows, and Tinted Backgrounds.

These Kirby Air Ride codes for NTSC-U finally adjust the aspect ratio automatically for 16:9, unlike the old code.

But, in City Trial at least, it breaks the fog and makes images in the distance render too dark. And it also breaks the minimap in the bottom left corner.

EDIT: I played Air Ride and Top Ride first then City Trial, and it appears to be rendering fine! I even restarted the game and it rendered fine! I get the feeling it was the time of day that threw the fog off, as now that I'm playing on the "sunset" time, everything in the distance has an overwhelmingly orange hue to it now. The minimap still doesn't work, though.
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06-01-2016, 06:06 PM (This post was last modified: 06-01-2016, 06:19 PM by Brandondorf9999.)
#372
Brandondorf9999 Offline
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I'm having trouble trying to create a new widescreen code for Sonic Heroes and it's the code that changes the horizontal fov keeping the HUD centered and the menu to also display the same aspect ratio as the gameplay which is shown the same as the widescreen hack and not the codes already here. The float in rtoc for the address at "8019d0f0" loads 3ff00000 for both aspect ratio axises. Could someone help find the op-code that creates the float value like that and make it editable and usable by action replay or something?
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06-02-2016, 10:09 AM
#373
gamemasterplc Offline
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16:9 Gecko Code Spongebob Squarepants Battle for Bikini Bottom NTSC-U:
C22363F0 00000002
3DC04100 91C20000
C0820000 00000000
C2245D44 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
042B7DBC BF400000
042B7DD0 3F400000
040478C8 4E800020
04017B18 480000F0

21:9 Gecko Code Spongebob Squarepants Battle for Bikini Bottom NTSC-U:
C22363F0 00000002
3DC04100 91C20000
C0820000 00000000
C2245D44 00000003
3DC03F12 91C20000
C2220000 EC110032
D0030004 00000000
042B7DBC BF124925
042B7DD0 3F124925
040478C8 4E800020
04017B18 480000F0

48:9 Gecko Code Spongebob Squarepants Battle for Bikini Bottom NTSC-U:
C22363F0 00000002
3DC04100 91C20000
C0820000 00000000
C2245D44 00000003
3DC03E80 91C20000
C2220000 EC110032
D0030004 00000000
042B7DBC BE800000
042B7DD0 3E800000
040478C8 4E800020
04017B18 480000F0
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06-02-2016, 10:35 AM
#374
gamemasterplc Offline
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16:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BF400000
042906A8 3F400000
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
Unstretches HUD and menus.
For Final Version.

21:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03F12 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BF124925
042906A8 3F124925
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
Unstretches HUD and menus.
For Final Version.

48:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03E80 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BE800000
042906A8 3E800000
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
For Final Version.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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06-02-2016, 06:33 PM
#375
Brandondorf9999 Offline
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(06-02-2016, 10:35 AM)gamemasterplc Wrote: 16:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BF400000
042906A8 3F400000
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
Unstretches HUD and menus.
For Final Version.

21:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03F12 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BF124925
042906A8 3F124925
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
Unstretches HUD and menus.
For Final Version.

48:9 Gecko Code Sonic Heroes NTSC-U:
C21AC75C 00000003
3DC03E80 91C20000
C2220000 EC110032
D0030004 00000000
04290694 BE800000
042906A8 3E800000
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
For Final Version.

Thanks, but can you make a code that does the same effect as the gecko so that it can also be implemented with action replay?
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06-02-2016, 06:49 PM
#376
Admentus Offline
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Gecko codes works just as fine as AR codes on Dolphin. Just add Gecko codes in the Gecko codes section, not the AR codes section. The catch is that Gecko codes need to be manually edited into the game's ini file while AR codes have a nice Add button to do so.
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06-02-2016, 07:33 PM (This post was last modified: 06-02-2016, 07:38 PM by Brandondorf9999.)
#377
Brandondorf9999 Offline
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(06-02-2016, 06:49 PM)Admentus Wrote: Gecko codes works just as fine as AR codes on Dolphin. Just add Gecko codes in the Gecko codes section, not the AR codes section. The catch is that Gecko codes need to be manually edited into the game's ini file while AR codes have a nice Add button to do so.

Yeah, but to make it so it can also be played on the gamecube console and not only the wii system would use action replay instead. I'm sure that code can be used on wii.
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06-03-2016, 12:53 AM
#378
gamemasterplc Offline
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16:9 Gecko Code The Spongebob Squarepants Movie NTSC-U:
C2342FF0 00000002
3DC04100 91C22000
C0822000 00000000
C2353300 00000003
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
043C3D84 BF400000
043C3D98 3F400000
04232C4C 4E800020
HUD Unstretched.

21:9 Gecko Code The Spongebob Squarepants Movie NTSC-U:
C2342FF0 00000002
3DC04100 91C22000
C0822000 00000000
C2353300 00000003
3DC03F12 91C22000
C2222000 EC110032
D0030004 00000000
043C3D84 BF124925
043C3D98 3F124925
04232C4C 4E800020
HUD Unstretched.

48:9 Gecko Code The Spongebob Squarepants Movie NTSC-U:
C2342FF0 00000002
3DC04100 91C22000
C0822000 00000000
C2353300 00000003
3DC03E80 91C22000
C2222000 EC110032
D0030004 00000000
043C3D84 BE800000
043C3D98 3E800000
04232C4C 4E800020
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06-03-2016, 01:48 AM
#379
hyperspeed Offline
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Thank you very much for the WS code from Sonic Heroes.
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06-03-2016, 09:32 AM (This post was last modified: 06-03-2016, 09:33 AM by Brandondorf9999.)
#380
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I have made the codes for the NTSC version of Planet 51 on Wii that can be used for both Action Replay or Gecko. Here's the codes to them:

Code:
21:9
022d1016 0000048B
046BE810 4017b426

48:9
022d1016 00000A17
046BE810 406eeeef

Enable 16:9 in the Wii settings for these codes to be effective. Be aware that the HUD elements in the game change position based on the 2D resolution opcode.

Here are the screenshots for the modified widescreen codes:

21:9:

[Image: xtFl7oO.png]

48:9:
[Image: Fymjf9H.jpg]
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