Hey everyone. I am wondering if there has been any attempt to allow rendering on Dolphin on multiple viewports. I know this sounds crazy... but triple screen support?
The reason I ask is that I have just bought a 32:9 ultrawide. Dolphin supports it (as-in, it supports arbitrary resolutions... with the usual caveats like stretched UI elements and culling of objects) but there is an issue with almost every PC game where a viewport that wide causes geometry stretching on the outermost edges of the screen because of lens warping, and the more curved the screen is, the worse it looks from the sitting position.
I play racing and flight simulators and many of those titles solve this by projecting onto three monitors side-by-side, so that the perspective you get is closer to being correct. Some titles, like iRacing and Assetto Corsa Competitizione, allow three projections to be placed seamlessly across a single ultrawide monitor.
And I figure that since Dolphin is already capable of doing 3D stereoscopic rendering with two cameras, why not divide a wide monitor into three seamless side-by-side zones and run three cameras simultaneously?
The reason I ask is that I have just bought a 32:9 ultrawide. Dolphin supports it (as-in, it supports arbitrary resolutions... with the usual caveats like stretched UI elements and culling of objects) but there is an issue with almost every PC game where a viewport that wide causes geometry stretching on the outermost edges of the screen because of lens warping, and the more curved the screen is, the worse it looks from the sitting position.
I play racing and flight simulators and many of those titles solve this by projecting onto three monitors side-by-side, so that the perspective you get is closer to being correct. Some titles, like iRacing and Assetto Corsa Competitizione, allow three projections to be placed seamlessly across a single ultrawide monitor.
And I figure that since Dolphin is already capable of doing 3D stereoscopic rendering with two cameras, why not divide a wide monitor into three seamless side-by-side zones and run three cameras simultaneously?