Hi, since the dev of Dolphindroid isn't active anymore, I forked the Dolphindroid application and add some enhancement to it.
It is still experimental but it is usable. The games tested are Wii Sports (Tennis & Baseball), Mario Kart, Super Paper Mario and Just Dance games (2014 - 2017).
To start with.., You need a custom build of Dolphin/Ishiiruka or the old Wiispeak branch to use this UDPMote.
Custom Dolphin 5.0-3969: https://github.com/kevlahnota/dolphin/releases
Custom Ishiiruka 950: https://github.com/kevlahnota/Ishiiruka/releases
Wiispeak Branch [3.5-4.0]: https://dolphin-emu.org/download/list/wiispeak/1/
UDPMote apk:
https://drive.google.com/uc?export=downl...zlaV3JVTk0
You need to setup manually since the modified builds don't have interface to the UDP Config
UDPMote has two modes (layout), Upright and Sideways.
Upright preview:
![[Image: Screenshot_2017-06-10-03-52-01-421_com.a...smplad.jpg]](http://i44.photobucket.com/albums/f1/kevlahnota/Screenshot_2017-06-10-03-52-01-421_com.anthonyfilemon.udpmote_zpsq1smplad.jpg)
The Upright mode has acceleration mode (you can use any of those 4 to enhance or lower the acceleration). The default acceleration setting is M3.
The switch button is for changing layouts. The joystick is for D-pad, the blank space is for IR gesture.
Sideways preview:
![[Image: Screenshot_2017-06-10-03-52-06-510_com.a...saso6h.jpg]](http://i44.photobucket.com/albums/f1/kevlahnota/Screenshot_2017-06-10-03-52-06-510_com.anthonyfilemon.udpmote_zps3vsaso6h.jpg)
The Sideways mode has a switch for 4-way/8-way for the joystick, and also an IR gesture in the middle.
I tested this on a 5" Android 6.0, with 1920 x 1080 resolution.
Here's a sample video (the layout was different before during testing and before this release)
It is still experimental but it is usable. The games tested are Wii Sports (Tennis & Baseball), Mario Kart, Super Paper Mario and Just Dance games (2014 - 2017).
To start with.., You need a custom build of Dolphin/Ishiiruka or the old Wiispeak branch to use this UDPMote.
Custom Dolphin 5.0-3969: https://github.com/kevlahnota/dolphin/releases
Custom Ishiiruka 950: https://github.com/kevlahnota/Ishiiruka/releases
Wiispeak Branch [3.5-4.0]: https://dolphin-emu.org/download/list/wiispeak/1/
UDPMote apk:
https://drive.google.com/uc?export=downl...zlaV3JVTk0
You need to setup manually since the modified builds don't have interface to the UDP Config
Code:
Edit your WiimoteNew.ini config manually.
Add these:
UDP Wiimote/Port = 4434
UDP Wiimote/Enable = 1
example:
[Wiimote2]
Source = 0
UDP Wiimote/Port = 4434
UDP Wiimote/Enable = 1
[Wiimote3]
Source = 0
UDP Wiimote/Enable = 1
UDP Wiimote/Port = 4435
[Wiimote4]
Source = 0
UDP Wiimote/Enable = 1
UDP Wiimote/Port = 4436
UDPMote has two modes (layout), Upright and Sideways.
Upright preview:
![[Image: Screenshot_2017-06-10-03-52-01-421_com.a...smplad.jpg]](http://i44.photobucket.com/albums/f1/kevlahnota/Screenshot_2017-06-10-03-52-01-421_com.anthonyfilemon.udpmote_zpsq1smplad.jpg)
The Upright mode has acceleration mode (you can use any of those 4 to enhance or lower the acceleration). The default acceleration setting is M3.
The switch button is for changing layouts. The joystick is for D-pad, the blank space is for IR gesture.
Sideways preview:
![[Image: Screenshot_2017-06-10-03-52-06-510_com.a...saso6h.jpg]](http://i44.photobucket.com/albums/f1/kevlahnota/Screenshot_2017-06-10-03-52-06-510_com.anthonyfilemon.udpmote_zps3vsaso6h.jpg)
The Sideways mode has a switch for 4-way/8-way for the joystick, and also an IR gesture in the middle.
I tested this on a 5" Android 6.0, with 1920 x 1080 resolution.
Here's a sample video (the layout was different before during testing and before this release)
![Big Grin Big Grin](https://forums.dolphin-emu.org/images/smilies/biggrin.gif)
![Tongue Tongue](https://forums.dolphin-emu.org/images/smilies/tongue.gif)