I've got a new iOS gamecube controller app that I've been working on and using with Dolphin for a month or so now (mostly with Mario Party 6). I originally forked from GitHub user ajaymerchia's Dolphin Controller app on the app store but ended up fully rewriting it from scratch. My main goals for improvement were to make setup not require command line knowledge or tooling, and I saw some pretty significant performance improvements for button latency. To accomplish this I wrote a companion macOS app that broadcasts itself locally and acts as a bit of a nicer bridge between the iOS app and Dolphin. I also had some fun with swiftui and haptics.
I'm still working on getting the iOS part on the app store, I'll try to post back once it's published, but if you've got XCode, you can build it yourself for now.
Check it out at https://github.com/apexskier/dolphin-controller, and here are some screenshots:
I'm still working on getting the iOS part on the app store, I'll try to post back once it's published, but if you've got XCode, you can build it yourself for now.
Check it out at https://github.com/apexskier/dolphin-controller, and here are some screenshots: