• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
1 2 3 4 5 ... 115 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 802 803 804 805 806
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-19-2022, 12:25 AM (This post was last modified: 05-19-2022, 12:26 AM by Ramoth.)
#8,051
Ramoth Offline
Member
***
Posts: 141
Threads: 0
Joined: Jul 2014
(12-23-2021, 07:49 AM)JosJuice Wrote: There is no official Android release of the real Ishiiruka. (The real Ishiiruka, which is what this thread is about, has no relation to a certain illegal build circulating on YouTube and other places that stole Ishiiruka's name, is using Dolphin code illegally, and is just a thinly reskinned version of MMJ.)

Ishiiruka project doesn't seem to be active anymore so could those features be merged to the master branch? Otherwise, they'll be lost in  time.
Find
Reply
05-19-2022, 02:39 AM
#8,052
Venomalia Offline
Member
***
Posts: 123
Threads: 7
Joined: Dec 2020
That would be really great to have the functions in the master.
But unfortunately it is not that easy...
Universal Dynamic Input Texture
Website Find
Reply
05-20-2022, 08:52 AM
#8,053
Ramoth Offline
Member
***
Posts: 141
Threads: 0
Joined: Jul 2014
(05-19-2022, 02:39 AM)Venomalia Wrote: That would be really great to have the functions in the master.
But unfortunately it is not that easy...

Why?
Find
Reply
05-24-2022, 07:56 AM
#8,054
stef93 Offline
Junior Member
**
Posts: 1
Threads: 0
Joined: May 2022
I'm working on a GTAO shader that works with Dolphin's post processor because I can't for the life of me get Reshade to read the depth buffer on Pokemon Colosseum. Anyway, I need to use previous frames as inputs to deal with the noise the shader generates, only it causes a hard crash at specific moments, for examples when trying to save or open the box. It's purely caused by having the input in the configuration, even if you don't do anything with the frames. You can recreate the crash with the default motionblur shader. Any ideas?
Find
Reply
06-07-2022, 01:11 AM
#8,055
BlazingSoul333 Offline
Junior Member
**
Posts: 1
Threads: 0
Joined: Jun 2022
Hopefully Ishiiruka becomes active again. Its still my main build for Dolphin due to the Fast EFB Access option. I don't why that feature hasn't been implemented in the master branch since it almost gives me a 100% speed increase on Mario Galaxy on most of my lower end PCs without breaking the IR pointer.
Find
Reply
06-16-2022, 01:21 AM
#8,056
DavidHolandaOne Offline
Junior Member
**
Posts: 2
Threads: 1
Joined: Jun 2022
I'm trying to follow this guide on how I can run Dolphin smoothly in Intel® HD Graphics 4000, so I can play the GameCube games with my low end PC.
However, I can't set the graphic backend of my Ishiiruka-Dolphin build to Direct3D 9. Since if I selected it, Dolphin crashes instantly.

I know Direct3D 9 is outdated, but since I don't have any choices on how I can play GameCube games in fullest speed, I really want to find a solution for this problem.

Does anyone know how I can fix this issue?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 802 803 804 805 806
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode