I thank you
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-07-2019, 12:20 AM
I thank you
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 11-07-2019, 07:01 PM
I ran into a bug on build 1085 where the save states say "dummy string" when entering and then exiting full screen.
I was trying to avoid frame stuttering (Windows 10 problem) with it but had no luck because it doesn't do true full screen. Though I found out that setting Nvidia to Vsync triple buffering,disabling the speed limit on Dolphin Ishiiruka,and using Vsync in the graphics settings solves my issue but only if I don't use cpu clock override,which kinda sucks because you would think pushing the clock higher would make it even smoother as long as you maintain 60VPS the entire time and pretty much has to be used to prevent going below 60fps on some games like NFS Underground 2.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 11-11-2019, 02:09 PM
(11-06-2019, 10:40 AM)Tino Wrote: that is becase the anisotropic was not enabled in those version if you selected other filtering methods, but in the latest version any anisotropic values diferent from 1x will override the other filtering settings.I got it, thank you for the explanation. As a feature request for future versions, do you think it could be possible to implement 16x Anisotropic filtering where other texture filtering settings or not overridden? (more specifically the the setting to disable texture filtering) Thank you again for all of your work on this project. 11-12-2019, 09:06 PM
To give a better idea, here are some sample screenshots to help illustrate what I mean. The difference between these images just comes down to the sharpness of the textures/ how much detail can be seen at a distance. 1 has the maximum detail and distance, while 2 is the closest result possible on the newest version. It's most noticeable on the right side plank where the texture is almost pixelated, but turns less detailed in 2. The third image is when the texture is forcibly filtered and is much more smooth, but isn't as sharp as the other two images.
1) Here's the older build which had the ability to have both "16x anisotropic filtering" enabled and "disabled texture filtering" enabled, or what I would consider to be ideal: https://cdn.discordapp.com/attachments/5...tering.png 2) The newest build with 1x anisotropic and filtering set to disabled (closest result possible): https://cdn.discordapp.com/attachments/5...tering.png 3) And finally when 16x is applied with no other settings changed (when anything over 1x overrides the texture filtering setting. disabled is checked but native filtering is forced by the higher anisotopic value): https://cdn.discordapp.com/attachments/5...tering.png Thank you for your continued patience with this . 11-14-2019, 07:17 AM
The rumble seems to be broken on the Wii U adapter for Ishiiruka 1094
it works fine on normal dolphin. 11-18-2019, 02:14 AM
(This post was last modified: 11-18-2019, 02:21 AM by IcemanSR.
Edit Reason: forgot textures link
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@Tino
I have attempted to use 3gb texture pack for re2 , but old version doesn't seem to be load all textures? of 3gb it shows loaded only ~850mb all background textures are not loaded. So it results in this https://imgur.com/a/u9yLhkl 2 image comparison. I tried in your latest build as well, but game there doesn't even load any textures if i attempt to load it would crash with dx error. And there is also problem of sound being cutoff constantly. So my question is, would it be possible to do changes to older build to enable all textures loading?(build 687 = latest stable before dma hack removal) (although, this old versions is really slow in loading textures, takes ~50sec to load those 850mb on ssd), their custom build and main dolphin loads all3gb in under 2seconds or maybe integrate resident evil fixes in ur latest build? there is github that did that. Code: This custom build of Dolphin is meant to be used for classic resident evil games. Code: https://www.reshdp.com/re2/
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 11-18-2019, 03:53 AM
I was wondering is there any way to get Grid view for games with this version?
I noticed main dolphin has it but cant find a way on this one
GAME ICONS MADE BY ME (PC, PS1/2/3, SEGA, GAMECUBE, WII, WII-U, SWITCH)
CLICK HERE My other Texture Packs CLICK HERE 11-19-2019, 10:16 AM
uploaded anew version, DragonWario your issue should be fixed. IcemanSR audio fix for re2 is now added as an option.
11-19-2019, 10:27 PM
ya, I can confirm my issues still exists...
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 11-19-2019, 11:35 PM
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