(10-29-2019, 04:09 PM)DragonWario Wrote: Thanks, I tried this and it has helped out a lot on the newest builds to get what I'm after.
Something that has confused me though is it seems when raising Anisotropic filtering to anything higher then 1x, the textures revert to how they are when "Normal" is selected (whether filtering is set to disabled or otherwise). On the last build I used (995), Anisotropic filtering didn't cause this effect. Is there another setting I should enable/or disable to help with this? Thank you again for all your work on this project.
that is becase the anisotropic was not enabled in those version if you selected other filtering methods, but in the latest version any anisotropic values diferent from 1x will override the other filtering settings.