Sorry for the long time with no responses but im really burried in work rigth now. About the path tracing shader is completly doable using the depth acces post proccessing shader.
@Helios: rigth now ssao is implemented like a post proccessing shader, and phong ilumination is integrated in the emulated ligthing pipeline.
@ferforfight: please share yoru config files.
@Helios: rigth now ssao is implemented like a post proccessing shader, and phong ilumination is integrated in the emulated ligthing pipeline.
@ferforfight: please share yoru config files.