Who would have thought, changing the environment in which the game expects to be running in breaks the game.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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Who would have thought, users fail to intuit that savestates break shit when we give no indication in UI that they do. (Android doesn't count)
Be nice about that. At least on the forums lol. 05-09-2019, 09:40 PM
It was just meant to be dry wit toward the fast loading breaking things, not to take things too far off topic. Loadtime emulation is important as sometimes poorly coded games will break if things aren't as they expect. Even a game like Wind Waker (japanese version only) can break if memory card timings are too far off - even on console.
If it came off as rude, I apologize, and I don't intend to take things further off topic 05-11-2019, 05:11 AM
(This post was last modified: 05-11-2019, 05:16 AM by legolas119.)
(05-04-2019, 10:36 PM)Tino Wrote: Documents\Dolphin Emulator\Config thanks! here attached my Dolphin.ini configuration do you need anything else? Here my 2 issues with gamecube games: 1) Mortal Kombat Deception: during the game, there are some black lines that continuously move around: https://i.postimg.cc/RFSRHsbZ/Immagine.png 2) Mortal Kombat Deadly Alliance: during the opening, the screen is black. It is only present the sound (music, voices, and so on) thank you! 05-13-2019, 09:45 PM
(05-11-2019, 05:11 AM)legolas119 Wrote: thanks! here attached my Dolphin.ini configurationI don't see the file 05-14-2019, 12:07 AM
05-14-2019, 06:01 AM
(05-14-2019, 12:07 AM)legolas119 Wrote: I tried to attach it several times but it doesn't work...i will copy/paste the file directly in the post... I tried to copy/past it here: [General] ShowLag = False ShowFrameCount = False ISOPaths = 2 RecursiveISOPaths = False WirelessMac = ISOPath0 = D:\EMULATORI\ROM\Game Cube NANDRootPath = DumpPath = WiiSDCardPath = C:/Users/Giovanni/Documents/Dolphin Emulator/Wii/sd.raw ISOPath1 = D:\EMULATORI\ROM\Wii [Interface] ConfirmStop = True UsePanicHandlers = True OnScreenDisplayMessages = True HideCursor = False LanguageCode = en ExtendedFPSInfo = False ShowActiveTitle = True UseBuiltinTitleDatabase = True ThemeName = Clean PauseOnFocusLost = False DebugModeEnabled = False MainWindowPosX = 937 MainWindowPosY = 331 MainWindowWidth = 800 MainWindowHeight = 600 ShowToolbar = True ShowStatusbar = True ShowLogWindow = False ShowLogConfigWindow = False DisableTooltips = False [Display] FullscreenDisplayRes = Auto Fullscreen = True RenderToMain = False RenderWindowXPos = 808 RenderWindowYPos = 237 RenderWindowWidth = 640 RenderWindowHeight = 480 RenderWindowAutoSize = False KeepWindowOnTop = False DisableScreenSaver = True [GameList] ListDrives = False ListWad = True ListElfDol = True ListWii = True ListGC = True ListJap = True ListPal = True ListUsa = True ListAustralia = True ListFrance = True ListGermany = True ListItaly = True ListKorea = True ListNetherlands = True ListRussia = True ListSpain = True ListTaiwan = True ListWorld = True ListUnknown = True ListSort = -1 ListSortSecondary = -1 ColumnPlatform = True ColumnBanner = True ColumnDescription = False ColumnTitle = True ColumnNotes = True ColumnFileName = False ColumnID = False ColumnRegion = True ColumnSize = True ColumnState = True [Core] SkipIPL = True TimingVariance = 40 CPUCore = 1 Fastmem = True CPUThread = True DSPHLE = True SyncOnSkipIdle = True SyncGPU = False SyncGpuMaxDistance = 200000 SyncGpuMinDistance = -200000 SyncGpuOverclock = 1.00000000 FPRF = False AccurateNaNs = False EnableCheats = False SelectedLanguage = 4 OverrideGCLang = False DPL2Decoder = False AudioLatency = 20 AudioStretch = False AudioStretchMaxLatency = 80 AgpCartAPath = AgpCartBPath = SlotA = 8 SlotB = 255 SerialPort1 = 255 BBA_MAC = SIDevice0 = 6 AdapterRumble0 = True SimulateKonga0 = False SIDevice1 = 0 AdapterRumble1 = True SimulateKonga1 = False SIDevice2 = 0 AdapterRumble2 = True SimulateKonga2 = False SIDevice3 = 0 AdapterRumble3 = True SimulateKonga3 = False WiiSDCard = False WiiKeyboard = False WiimoteContinuousScanning = True WiimoteEnableSpeaker = False RunCompareServer = False RunCompareClient = False EmulationSpeed = 1.00000000 Overclock = 1.00000000 OverclockEnable = False GFXBackend = D3D GPUDeterminismMode = auto PerfMapDir = EnableCustomRTC = False CustomRTCValue = 0x386d4380 EnableSignatureChecks = True MemcardAPath = C:/Users/Giovanni/Documents/Dolphin Emulator/GC/MemoryCardA.EUR.raw MemcardBPath = C:/Users/Giovanni/Documents/Dolphin Emulator/GC/MemoryCardB.EUR.raw FrameSkip = 0x00000000 DefaultISO = [Movie] PauseMovie = False Author = DumpFrames = False DumpFramesSilent = False ShowInputDisplay = False ShowRTC = False [DSP] EnableJIT = False DumpAudio = False DumpAudioSilent = False DumpUCode = False Backend = XAudio2 Volume = 100 CaptureLog = False WASAPIDevice = Cuffie (Dispositivo High Definition Audio) [Input] BackgroundInput = False [FifoPlayer] LoopReplay = True [Analytics] ID = b2bca6603574546b51427dc2de48988e Enabled = True PermissionAsked = True [Network] SSLDumpRead = False SSLDumpWrite = False SSLVerifyCertificates = True SSLDumpRootCA = False SSLDumpPeerCert = False [BluetoothPassthrough] Enabled = False VID = -1 PID = -1 LinkKeys = [USBPassthrough] Devices = [AutoUpdate] UpdateTrack = beta HashOverride = TrackForTesting = [NetPlay] TraversalChoice = direct 05-15-2019, 07:43 AM
(05-15-2019, 03:07 AM)Tino Wrote: @legolas119: can you post your gfx config file? sure, here below [Enhancements] ArbitraryMipmapDetection = True DisableCopyFilter = True ForceTrueColor = True MaxAnisotropy = 4 PostProcessingShader = (off) PostProcessingEnable = True PostProcessingShaders = IshiirukaFX FilteringMode = 1 TextureScalingType = 0 TextureScalingFactor = 2 UseDePosterize = True ScalingShader = [Hacks] BBoxEnable = False EFBEmulateFormatChanges = False EFBScaledCopy = True EFBToTextureEnable = True XFBToTextureEnable = True FullAsyncShaderCompilation = True [Settings] FastDepthCalc = True InternalResolution = 3 ShowFPS = True SWDrawEnd = 100000 SWDrawStart = 0 ShaderCompilationMode = 0 WaitForShadersBeforeStarting = True MSAA = 0x00000008 SSAA = False BackgroundShaderCompiling = False DisableSpecializedShaders = False EFBScale = 6 thank you
@legolas119: from the images and your configurarion it seems tha ssao shader is the problem. the game should do some tricks with the depth buffer and the ssao shader does not like it. There is no real solution because you cannot mess with the game itself to fix it.
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