(03-22-2018, 12:08 AM)Tino Wrote: is just a mater of modifiying the shader to set a lower minimun scale for scattering component, can add that change this weekend if you need it.
That'd be a big help. But what about the D3D12 issue? I keep on getting an error that says "DX12::ID3D12QueuedCommandList::BackgroundThreadFunction Failed in j:\dolphinsvn\dolphin-dx9\stable\ishiiruka\source\core\video...\d3dqueuedcommandlist.cpp at line 320: Failed HRESULT : 80004005" I don't know what this means, but I am hoping you can help me. I get this error whenever I use D3D12, Set the Wii ratio to 4:3 and set the aspect ratio to 4:3. I do this because I want the highest amount of frames possible, this has worked with dolphin versions before, but for some reason it doesn't now. I hope this is enough information for you to help me fix this somehow.