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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-08-2017, 06:35 AM
#7,021
djneo Offline
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(12-08-2017, 06:00 AM)Techie Android Wrote: Lossless PNGs? 6.94 GB VRAM? Try converting those to DDS BC7, it would be way more efficient and you really can't tell any quality loss in-game.

They are DDS7 actually. And it even works with the master build.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-08-2017, 06:56 AM
#7,022
AlexS2412 Offline
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I would like to know if anyone here can compile an android version of this? It has instructions on the page but when i followed them exactly it wouldnt build due to errors. If anyone has the time to compile one please either post it here or pm me. Thanks in advance!
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12-08-2017, 07:01 AM
#7,023
JosJuice Offline
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(12-08-2017, 06:56 AM)AlexS2412 Wrote: I would like to know if anyone here can compile an android version of this? It has instructions on the page but when i followed them exactly it wouldnt build due to errors. If anyone has the time to compile one please either post it here or pm me. Thanks in advance!

Android isn't being actively supported by Ishiiruka, so if you're getting compilation errors, chances are that it's impossible to compile it. The building instructions at https://github.com/Tinob/Ishiiruka are just copied from Dolphin, they don't necessarily mean that Ishiiruka supports Android.
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12-08-2017, 07:20 AM (This post was last modified: 12-08-2017, 07:29 AM by AlexS2412.)
#7,024
AlexS2412 Offline
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(12-08-2017, 07:01 AM)JosJuice Wrote: Android isn't being actively supported by Ishiiruka, so if you're getting compilation errors, chances are that it's impossible to compile it. The building instructions at https://github.com/Tinob/Ishiiruka are just copied from Dolphin, they don't necessarily mean that Ishiiruka supports Android.

Thats a real shame. The normal development builds of dolphin dont have frameskip as an option and when you try to change the ini it reverts every time. So any idea how to get it working would be nice.
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12-08-2017, 09:37 AM (This post was last modified: 12-08-2017, 10:10 AM by Tino.)
#7,025
Tino Offline
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(12-08-2017, 06:35 AM)djneo Wrote: They are DDS7 actually. And it even works with the master build.

can you give the actual path where you have the ishiiruka folder? if you enabled preload how many textures and how much memory it reads?
tested the texture you send me and it loads ok so the problem should be in the path where the textures are stored.
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12-08-2017, 10:02 AM (This post was last modified: 12-08-2017, 10:08 AM by Tino.)
#7,026
Tino Offline
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(12-08-2017, 06:56 AM)AlexS2412 Wrote: I would like to know if anyone here can compile an android version of this? It has instructions on the page but when i followed them exactly it wouldnt build due to errors. If anyone has the time to compile one please either post it here or pm me. Thanks in advance!
I don't have a development enviroment for android and a device that can handle dolphin on android, that's the reazon i don't support ishiiruka for android.
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12-08-2017, 10:11 AM
#7,027
AlexS2412 Offline
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(12-08-2017, 10:02 AM)Tino Wrote: I don't have a development enviroment for android and a device that can handle dolphin on android, that's the reazon i don't support ishiiruka for android.

Oh im sorry to hear that. Hopefully that changes in the future. I believe though if you have a decent computer you can use emulators like bluestacks or memu (im certain memu is 64bit emulation with actual hardware emulation) to test the android version and you can even share folders with your real machine! Even the raspberry pi can run android tv as well  so its just something you can look into @tinob
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12-08-2017, 11:20 AM
#7,028
Helios Offline
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bluestack's GLES translation layer is a very poor substitute for a real GPU, considering just how many mobile driver bugs dolphin trips over.
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12-08-2017, 07:06 PM (This post was last modified: 12-08-2017, 09:00 PM by djneo.)
#7,029
djneo Offline
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(12-08-2017, 09:37 AM)Tino Wrote: can you give the actual path where you have the ishiiruka folder? if you enabled preload how many textures and how much memory it reads?
tested the texture you send me and it loads ok so the problem should be in the path where the textures are stored.

Sure. I have all Dolphins versions in the regular "Download" folder in Windows 10.
Not using preload option.

Thanks for your time.
I'll try to delete everything and do a new clean installation and see if it change anything.

EDIT:
Doing the fresh install of everything did not work, unfortunately. That is crazy.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-09-2017, 12:40 AM
#7,030
Tino Offline
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(12-08-2017, 07:06 PM)djneo Wrote: Sure. I have all Dolphins versions in the regular "Download" folder in Windows 10.
Not using preload option.

Thanks for your time.
I'll try to delete everything and do a new clean installation and see if it change anything.

EDIT:
Doing the fresh install of everything did not work, unfortunately. That is crazy.

that is the reazon, i have a few reports of this problems when using ishiiruka form documents or the download folder, try moving ishiiruka folder to the root of a disk unit and test portable mode there, the preload option is usefull because it will tell you if any file is found and what is the total size loaded.
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