Are you sure that there is no #include <wrl/client.h> line in PostProcessing.h? You said before that you didn't find it anywhere in PostProcessing.cpp.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-23-2017, 10:22 AM
(11-23-2017, 08:36 AM)Techie Android Wrote: @Tino memcpy() is provided by the C <string.h> headers - so in c++ it's the <cstring> header. So adding "#include <cstring>" with the includes in TextureUtil.cpp should fix that. For things such as this - you can either lookup library functions in the posix man pages (if on linux) - or cppreference.com (e.g. http://en.cppreference.com/w/cpp/string/byte/memcpy ) Part of "learning" a language is figuring out what references are available and how to understand and use them - nobody remembers everything in a language. 11-23-2017, 10:55 AM
I still look up basic standard lib functions in C++ and python all the time lol
11-23-2017, 01:50 PM
updated latest folder witha new version, jus some fixes for the last version, vulkan should be working again.
Hello, using latest version, can't remember when it was the last time I updated but, has the custom textures location been changed from ishiiruka/user to my documents/dolphin/user?
Edit: I also can't launch Gamecube games without disabling menu. I heard menu is needed to press B to switch some 50Hz games to 60. 11-24-2017, 01:01 AM
(11-24-2017, 12:44 AM)Tayyo Wrote: Hello, using latest version, can't remember when it was the last time I updated but, has the custom textures location been changed from ishiiruka/user to my documents/dolphin/user? It's only in Ishiiruka/User/ if there's a portable.txt file next to the exe file (or if you've done some registry editing, or are using special command-line parameters, but I'm guessing you haven't done either of those two). Otherwise it's in Documents/Dolphin Emulator/. (11-24-2017, 12:44 AM)Tayyo Wrote: Edit: I also can't launch Gamecube games without disabling menu. I heard menu is needed to press B to switch some 50Hz games to 60. Maybe your IPL files are in Documents/Dolphin Emulator/ but aren't in Ishiiruka/User/. 11-24-2017, 02:26 AM
(11-22-2017, 12:18 PM)ISuperMarioI Wrote: I can confirm that the post-processing shaders are finally working as intended. However, some textures aren't being rendered correctly in build 997. While I was messing around with the settings in Ishiiruka, I discovered that changing the Texture Scaling Factor affects the severity of how broken the textures are. 11-24-2017, 12:06 PM
updated latest folder with a new version, fixed for some issues reported in this forum, Ubershaders should work now in vulkan. @ISuperMarioI: that issue should be fixed now.
11-24-2017, 02:09 PM
(10-14-2017, 01:20 AM)themanuel Wrote: Hey, Tino. For what it's worth, I finally found out what the problem was. Looking through my own Dolphin.ini file I realized that there was a global setting for SyncGPU and FPRF, both of which I had enabled. I had thought these were only game-specific settings, not global, and I have no clue how on earth I ended up setting those to "True" at some point. Oh well, I know now.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
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