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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-19-2017, 05:45 PM
#6,961
totoff28 Offline
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hi tino

just add in ishiiruka HybridXFB now

it's perfect for me , ;-)

thanks devs
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11-20-2017, 09:21 AM
#6,962
flexaplex Offline
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Hi.

At the moment I am using the official dev build cut-off at at revision 5.0-3772 so I can keep D3D support. Just wondering, is it advised to switch over to this custom build instead? What benefits does it provide at the moment and possibly going forward, and how stable is it?

Thanks.
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11-20-2017, 10:54 AM (This post was last modified: 11-20-2017, 10:57 AM by MayImilae.)
#6,963
MayImilae Offline
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The main benefits of this fork are LOADS of graphical enhancements that aren't in master, and support for hardware that's old or just has poor drivers (that's you!) through D3D9 and D3D12. Of course there are some stability and performance (on modern hardware) compromises though, not to mention a sea of weird options, so we don't recommended it for casual users who have decent hardware and just want to play games in their original presentation. But as an Intel iGPU user, D3D12 will likely help you!
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11-21-2017, 04:21 AM
#6,964
Tino Offline
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updated latest folder with a new version, most of the issues reported fr opengl and dx12 should be fixed, WARNING, vulkan is currently broken, I'm in the middle of implementing postprocessing shaders but i wanted feedback on the other backends. testing for the rest of the backends is welcome. Enjoy.
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11-21-2017, 11:54 AM
#6,965
Combone Offline
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(11-21-2017, 04:21 AM)Tino Wrote: updated latest folder with a new version, most of the issues reported fr opengl and dx12 should be fixed, WARNING, vulkan is currently broken, I'm in the middle of implementing postprocessing shaders but i wanted feedback on the other backends. testing for the rest of the backends is welcome. Enjoy.

Thanks Tino ^_^ ...Dragon Ball Z: Budokai Tenkaichi 3 graphics fixed.
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11-22-2017, 12:52 AM
#6,966
Tino Offline
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@Techie Android: just delete that line will be fixed in my next version
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11-22-2017, 03:56 AM
#6,967
Tino Offline
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(11-22-2017, 01:30 AM)Techie Android Wrote: [color=#000000][color=#000000][color=#000000]So I thought wrl/client.h had not been declared in [/color][/color][/color]Ishiiruka/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp and that the error was because of that.

So I went and added #include <wrl/client.h> but that gave the same error so I figured maybe I was wrong in using <> so I tried #include "wrl/client.h", I did a search and could not find anything related to wrl/client.h within that file. It doesn't make sense to me why the error mentions that, I just can't see the link.

Nothing I did worked.

I'm not sure what line you meant me to remove. Can you point me to the function or statement in question that is causing this error?

Thanks Tino.
you just have to remove that line from Source/Core/VideoBackends/Vulkan/PostProcessing.h and it will compile
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11-22-2017, 12:18 PM (This post was last modified: 11-22-2017, 12:18 PM by ISuperMarioI.)
#6,968
ISuperMarioI Offline
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(11-21-2017, 04:21 AM)Tino Wrote: updated latest folder with a new version, most of the issues reported fr opengl and dx12 should be fixed, WARNING, vulkan is currently broken, I'm in the middle of implementing postprocessing shaders but i wanted feedback on the other backends. testing for the rest of the backends is welcome. Enjoy.

I can confirm that the post-processing shaders are finally working as intended. However, some textures aren't being rendered correctly in build 997.

And it's not just DirectX 12 that has this problem. I tried it with DirectX 11 and the textures are broken in that backend as well.

Upon comparing the previous builds to 997, I noticed that compiling Pixel Uber Shaders is faster in build 997 by around a minute, so I think something might be wrong with that.
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11-22-2017, 03:13 PM
#6,969
sollap2
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Hey guys! I'm having a problem here. I made a texture pack with high res textures for rune factory Tides of Destiny (At least 5 times the resolution) and after the update screwed them up like they are downscaled. Sad
Pictures included. Any ides? (Older version works fine with it.) "997" build is afftected.

https://imgur.com/a/kEywI
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11-22-2017, 05:08 PM
#6,970
JosJuice Offline
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(11-22-2017, 09:05 AM)Techie Android Wrote: Do you mean remove that file? You haven't explained what line your referring to so I don't know what one to remove.

Sorry for being a bother. I've just wanted to get Ishiiruka working recently.

He means delete the line #include <wrl/client.h> in PostProcessing.h: https://github.com/Tinob/Ishiiruka/blob/ccb1dfc63e96bcbc437c7cfcf4664f046116f2f8/Source/Core/VideoBackends/Vulkan/PostProcessing.h#L10

If you added it anywhere else manually, delete it there too.
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