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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-26-2017, 10:47 PM
#6,921
Tino Offline
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(10-25-2017, 11:02 PM)Techie Android Wrote: Okay that fixed that. Now I have this message.



Code:
[ 86%] Generating ko/ishiiruka.mo
In file included from /home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameListModel.h:12:0,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameList.h:14,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/MainWindow.h:14,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/HotkeyScheduler.cpp:20:
/home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameTracker.h:13:36: fatal error: Common/WorkQueueThread.h: No such file or directory
compilation terminated.
qt frontend is still not supported, you will have to disable qt compilation and stick to wx
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10-27-2017, 12:42 AM (This post was last modified: 10-27-2017, 02:20 AM by Tino.)
#6,922
Tino Offline
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@Techie Android: will disable the qt flag in my next version so you can compile it qith the default configuration.
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10-27-2017, 09:29 AM (This post was last modified: 10-27-2017, 09:29 AM by philc.)
#6,923
philc Offline
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Wink 
On 992
dx11 backend
[Image: iqeMdhK.png]
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10-27-2017, 04:32 PM
#6,924
akagishiroe7 Offline
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[Image: 67kSIEy.jpg]

i try 981,988 and the issue are this.
i try 961 and the issue aren't appearing Tino, any plan to fix DX11 Backend in 992 and this defect too?
(scaling enabled cause mipmap issue in all build i use to backtrack).
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10-28-2017, 07:23 AM (This post was last modified: 10-28-2017, 07:24 AM by ea4492.)
#6,925
ea4492 Offline
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(10-27-2017, 09:29 AM)philc Wrote: On 992
dx11 backend
[Image: iqeMdhK.png]
I also get this on the Directx11 backend on 992 but not on dx12, but build 990 works find on dx11.
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10-28-2017, 09:20 AM
#6,926
Tino Offline
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updated latest folder witha new version, fixed some issues reported here, added support for ubershaders to opengl, currently only exclusive mode works. testing is welcome. Enjoy
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10-28-2017, 09:15 PM (This post was last modified: 10-28-2017, 09:17 PM by akagishiroe7.)
#6,927
akagishiroe7 Offline
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(10-28-2017, 09:20 AM)Tino Wrote: updated latest folder witha new version, fixed some issues reported here, added support for ubershaders to opengl, currently only exclusive mode works. testing is welcome. Enjoy
[Image: 547lH4y.jpg]
DX11 with Hybrid ubershader is running flawless, texture issue are still there.
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10-28-2017, 09:52 PM
#6,928
akagishiroe7 Offline
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OpenGL driver on Ishiiruka force my GPU to crash instantly with random broken pixel in screen.
(i try dolphin-master-5.0-5681-x64 and its fine, but DX11 backend is a bit broken there, its force me to crash when some shader load-up).
(it really make me panic when i use Ubershader hybrid and game prompt some shader in cutscene, the GPU is instantly crash and pop some broken pixel in screen like it broken, god thanks its still safe and i just need to hardreset).
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10-29-2017, 01:55 AM
#6,929
Tino Offline
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(10-28-2017, 01:28 PM)Techie Android Wrote: Compilation Terminated:

Code:
[ 86%] Generating sv/ishiiruka.mo
In file included from /home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameListModel.h:12:0,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameList.h:14,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/MainWindow.h:14,
                from /home/austin/Ishiiruka/Source/Core/DolphinQt2/HotkeyScheduler.cpp:20:
/home/austin/Ishiiruka/Source/Core/DolphinQt2/GameList/GameTracker.h:13:36: fatal error: Common/WorkQueueThread.h: No such file or directory
compilation terminated.

can you share exactly the commands you are using to compile?
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10-29-2017, 01:56 AM
#6,930
Tino Offline
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(10-28-2017, 09:52 PM)akagishiroe7 Wrote: OpenGL driver on Ishiiruka force my GPU to crash instantly with random broken pixel in screen.
(i try dolphin-master-5.0-5681-x64 and its fine, but DX11 backend is a bit broken there, its force me to crash when some shader load-up).
(it really make me panic when i use Ubershader hybrid and game prompt some shader in cutscene, the GPU is instantly crash and pop some broken pixel in screen like it broken, god thanks its still safe and i just need to hardreset).

can you confirm that the last version that worked for you is 980?
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