@djneo: you can enable tesselation and forced ligthing, and use the detail controls to fix the errors.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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08-20-2017, 11:56 PM
(08-20-2017, 02:37 PM)Stephenie_james0 Wrote: Hello, try selecting "Disable Multi-Threading" in the graphic configuration windows that shoul fix the issue 08-21-2017, 12:45 AM
(08-20-2017, 11:53 PM)Tino Wrote: @djneo: you can enable tesselation and forced ligthing, and use the detail controls to fix the errors. Already tried that. Unfortunately, it has no effect on any lighting effect, reflection etc. Also once I enable tesselation the players almost falls apart. Some textures on them are completely invisible. Such a shame :'(
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti
I doubt that. Most of Ishiiruka's rendering pipeline needs to be reworked to work with ubershaders. It's a massive amount of work considering how different Ishiiruka's graphics backends are from master now.
Tino already said he was working on it. It's just an insane amount of work and will take awhile. 08-21-2017, 08:04 AM
08-21-2017, 01:47 PM
08-21-2017, 09:31 PM
(08-20-2017, 12:42 PM)Techie Android Wrote: GIMP is what I use. I recommend it for making material maps. Thanks for the recommendation! I'll definitely try to create materials with this and see if it makes the lighting on the textures works. Thanks.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-26-2017, 09:37 AM
Hi, I'm new here
Just want to know a couple of things. I got all the Shader uid cache I need for Metroid Prime Trilogy but do I need to change "Usage" to something else and what video backend would be recommended for Async shader compilation? |
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