[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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@zerr11: will try to take a look at the issue can you send me a fifolog because i dont have that game
03-06-2017, 08:11 AM
03-06-2017, 08:29 AM
(03-06-2017, 08:11 AM)zerr11 Wrote: what is fifolog ? and where is this files wher ? you can see how to create one here https://wiki.dolphin-emu.org/index.php?title=FifoPlayer 03-06-2017, 08:51 AM
(03-06-2017, 08:29 AM)Tino Wrote: you can see how to create one here ye but no lang pl i from Poland i dont understand D i dont know how can use this but i have some file fifo but here can uloading only 4 MB lol files have 32 MB minimum 03-06-2017, 03:15 PM
The Ishiiruka's built-in "16:9" Gecko code for Twilight Princess (USA) is buggy for me.
When using the "Wolf Sense" the red scent trail is missing and these 2 standing townspeople stay in the floating ball form and cannot be interacted with (listened). Seems to affect some but not all non-moving ghosts as well. Using the NTSC-U code from here fixes the issue. https://wiki.dolphin-emu.org/index.php?t...ncess_(GC) save file to test: https://dl.dropboxusercontent.com/u/67638365/User.rar I'm guessing you probably took the the buggy code from here: https://forums.dolphin-emu.org/Thread-un...#pid408312 03-07-2017, 05:18 AM
Hello,
Is there anywhere I can read on how to make Dolphin Ishiiruka load .nrm textures? I recently downloaded a texture pack that has normal maps but for some reason my game wont load the normal maps. Is there a specific function I need to check? (03-07-2017, 05:18 AM)Knight45 Wrote: Hello,in the advace graphic tab you have to chek load custom textures and load material mps options to make the game load them. i i just noted, you say nrm files, currently ishiiruka changes from nrm to .mat if is a previews pack that uses .nrm files generated with ishiiruka texture tools you can use it to rename all the files to .mat |
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