I found something ugly:
The SSAO looks very dark and sharp in SMG2.
I think this is caused by the high z-depth values (because the 3d models ripped from SMG2 (and 1) are huge (about 1000 times larger) compared to models from other games).
For comparison (same settings):
Might I be right?
If yes, can you implement editing the z-depth (multiply/divide)?
The SSAO looks very dark and sharp in SMG2.
I think this is caused by the high z-depth values (because the 3d models ripped from SMG2 (and 1) are huge (about 1000 times larger) compared to models from other games).
For comparison (same settings):
Might I be right?
If yes, can you implement editing the z-depth (multiply/divide)?