I got a failed to compile hull shader crash in skyward sword when entering the cave in skyloft on build 540
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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01-31-2016, 04:03 PM
I'd also like to report that the last two builds (539 & 540) are also giving me graphical artifacts.
At first it only happened on a few specific pieces of equipment, and and when it did it was a typical graphical stretching of miscalculated vertices coordinates (i.e. part of the model would shoot out across the screen). This was only happening on initial scene loading (enter equipment menu, flashes once, never again. leave menu, flashes once, never again until a new loading screen or I enter a menu again). I didn't think it was a "bug" worth reporting at first, I had this crap in many other games (Tales of Zestiria on PC being the most recent). However now I'm also getting missing geometry, so it's not something that could be caused by my temperatures (my room gets HOT, and AC refuses to work because it's too cold outside. I hate cheap window AC units...) Screenshots of what I'm seeing... http://i.imgur.com/UyVJj5M.jpg - Build 532. No graphic artifacts at all, no problems with custom textures from the Xenoblade texture pack, and Dunban has his legs! http://i.imgur.com/12zWDkF.jpg - Builds 539 & 540. Dunban is missing his calfses and feetsies. Also, some geometry goes nuts for a few frames when initially drawn. http://i.imgur.com/kPH7IPu.jpg - Builds 539 & 540. This is what I mean by geometry goes nuts. It only lasts for a frame or two then it's fine until a scene needs to be redrawn (menu or loading screen transition). 01-31-2016, 08:17 PM
(01-31-2016, 04:03 PM)Kamikaze_Ice Wrote: I'd also like to report that the last two builds (539 & 540) are also giving me graphical artifacts. Thank god that this happens to the original game too. I thought my custom models were completely glitched out somehow. However I think that this a dolphin master issue is rather than an Ishiiruka specific one. I'll check if the original dolphin master has the same problem in a bit. 01-31-2016, 09:39 PM
rebel strike is broken in 540.
d3d11 - lots of graphical artifacts / glitches d3d12 - crashs dolphin on level start 01-31-2016, 11:36 PM
Guess I was wrong about what I said earlier. Seems that the issue reported by Kamikaze_Ice is indeed caused by Ishiiruka since the game behaves normal on the latest dolphin master
02-01-2016, 01:29 AM
updated again please test if the reported issues are fixed.
@slarlac249: i cannot reproduce the crash issue in dx12 if you can give more info it will really help.
There's another issue (difference from master/dev builds) I forgot to mention in the previous post:
In windowed mode, if you display a 16:9 image in a 640x480 window (D3D11 backend), the OSD FPS meter in master builds is displayed outside of the graphics area (where the black borders are) , so it's very easy to read. In Ishiiruka, the FPS meter is displayed inside the graphics area (very hard to read). 02-01-2016, 01:56 AM
Xenoblade Chronicles is fixed (dunbans feet aswell as the weired glitch with deformed geometry)
02-01-2016, 04:05 AM
Super Mario Sunshine is crashing in Ishiiruka, not in master.
Crash log: http://pastebin.com/bFmsF8G3 DX12 backend, DX11 works. |
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