dx12 backend requires ata minimun a dx11 level card, dx10 and earlier willnot work.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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01-29-2016, 12:25 AM
tino, did you manage to add that old speedhack for efb2ram? doesn't appear to be in 528.
01-29-2016, 01:39 AM
Well, I was wrong: my Gtx 460 actualy is a dx11 GPU, as you can read here http://www.geforce.com/hardware/desktop-...ce-gtx-460, but doesn't work.
When I try to select dx12 backend, i get this error "Failed to create a D3D12 device on the selected adapter. Please make sure it supports Direct3D 12, and that your graphics drivers are up-to-date." (and they are!). Any suggestion? 01-30-2016, 04:55 AM
can somone tell me how to get the tesleation and bumb maping thing working..i try messing around with the sliders in last story but there is no diffreance . bit lost with it all. thanks
OS: Windows 11 64bit
CPU Cooler:ARGB Liquidfreezer ii 280 CPU: AMD 7600x MB: ASUS Hero X670E GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Kingston RGB Fury Beast 32GB 5600mhz HD1(OS): WD BLack M.2 SN850x Game drives HD2: Samsung 840evo 250GB HD3: Samsung 860EVO 1TB HD4: Samsung 860EVO 500GB HD5: WDCB1TB HD6: WDCB4TB PSU: EVGA G2L 850watt 01-30-2016, 01:25 PM
(01-30-2016, 04:55 AM)domjam Wrote: can somone tell me how to get the tesleation and bumb maping thing working..i try messing around with the sliders in last story but there is no diffreance . bit lost with it all. thanks You need to enable "Per-Pixel Lighting" in the enhancements tab of the graphics options. Now you can use the tesselation sliders. This doesn't work very well for some games (see my screenshot a few pages back for what it does to water in Xenoblade on any setting higher than "off"). Normal/bump maps are done by textures (not the tesselation sliders). I don't know how they actually work with Dolphin, but I'm assuming if the game does not have it's own bump or normal map textures you will need to either make your own (no easy way to do this from game textures alone and have it look decent, so you should manually make them yourself instead of using photoshop/gimp filters to fake it in) or find a texture pack others have made that have them (see relevant sub-forum on this board). They might be called"material maps" or a few other things and not just bump/normal maps. Someone else can slap me upside the face if I've said something wrong 01-31-2016, 03:36 AM
updated th latest folder witha new version, mostly fixes and optimizations so testing is welcome.
01-31-2016, 03:38 AM
(01-27-2016, 08:43 PM)Tino Wrote: The problem is not related to the amount of ram, is caused by an error when decoding some png files with libpng . Will try to fix them soon (01-31-2016, 03:36 AM)Tino Wrote: updated th latest folder witha new version, mostly fixes and optimizations so testing is welcome. Awesome thanks! Custom textures should work now?
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti |
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