Hi Tino tested the new v528 and still crash in my pc too (core 2 duo 8200, nvidia gtx 650, windows 10, dolphin with default settings, all backends) the crash occurs when i open any game, i tested mario kart wii and smash bros brawl.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
01-22-2016, 06:33 AM
(01-22-2016, 06:24 AM)luizfersam Wrote: Hi Tino tested the new v528 and still crash in my pc too (core 2 duo 8200, nvidia gtx 650, windows 10, dolphin with default settings, all backends) the crash occurs when i open any game, i tested mario kart wii and smash bros brawl. What s the latest version that works for you? 01-22-2016, 08:11 AM
(This post was last modified: 01-22-2016, 07:27 PM by thatsage.
Edit Reason: bad advice corrected
)
Hey just dropping in to say SSAA is still just MSAA in latest (528). Also, DX12 doesn't really seem to scale IR like OpenGL or DX11 (or even DX9) do. By that I mean the image isn't as sharp and detailed as on other backends despite being multiplied by the same amount. I realize you're not the one developing the DX12 backend but maybe it's worth mentioning. Thanks for your work
Also I've been crashing too (not instantly though, after loading a state or restarting a game) until I deleted the Dolphin Emulator folder in documents and it completely stopped. So maybe you guys should try that if you didn't already. Edit: StripTheSoul reminded me that would also delete your saves. So like he suggested delete the cash folder instead. 01-22-2016, 08:49 AM
Wow, don't tell people to delete that folder or there may be tears; people could delete all their save games and Miis that way. It should be enough to delete the Cache folder in there.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
01-22-2016, 12:46 PM
Latest build has crashed a few times for me but is mostly stable. The Prefect Custom textures checkbox seems to be the main driver there and it's
been broken for a few builds at least. Not sure if it matters since the cache textures on GPU checkbox seems to work? The bigger problem is that FXAA on OpenGL causes the title screens of Rouge Squadron to cut in half or render anomalies. Other effects seem to work alright but every FXAA option is broken. (If I had my druthers FXAA wouldn't be in the shader selection and instead it would be in AA but that's just UI cosmetics since it uses a shader anyway.) 01-22-2016, 01:22 PM
(This post was last modified: 01-22-2016, 01:26 PM by MistieKitteh.
Edit Reason: I'm an idiot
)
Looks great! Thanks for sharing.
01-22-2016, 01:41 PM
Wow, im suprised how well displacement works in Skyward sword. There is hardly any defects in the geometry.
01-22-2016, 11:49 PM
(01-22-2016, 08:11 AM)thatsage Wrote: Hey just dropping in to say SSAA is still just MSAA in latest (528). Also, DX12 doesn't really seem to scale IR like OpenGL or DX11 (or even DX9) do. By that I mean the image isn't as sharp and detailed as on other backends despite being multiplied by the same amount. I realize you're not the one developing the DX12 backend but maybe it's worth mentioning. Thanks for your work did you remenmber the last version where ssaa works correctly for you? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 3 Guest(s)