• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
1 2 3 4 5 ... 116 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 330 331 332 333 334 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-09-2015, 09:54 AM
#3,311
SanctuaryEphemeral
Unregistered
 
Hi,

Sorry if this the wrong place to ask a noob question but what benefits for x64 users (if any) does Ishiiruka Dolphin offer over the standard builds? I read that it helps 32bit Windows users and those with older hardware but would I get any added benefit out of it?
I am using 64bit Windows 7 on a Crucial BX100 250gb SSD, an i5-3570k @ 4.6ghz, a 980ti and 16gb RAM 1600Mhz. The principle games I play are Xenoblade and Last Story.


Many thanks in advance.
Reply
11-09-2015, 11:24 AM
#3,312
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(11-09-2015, 09:54 AM)SanctuaryEphemeral Wrote: Hi,

Sorry if this the wrong place to ask a noob question but what benefits for x64 users (if any) does Ishiiruka Dolphin offer over the standard builds? I read that it helps 32bit Windows users and those with older hardware but would I get any added benefit out of it?
I am using 64bit Windows 7 on a Crucial BX100 250gb SSD, an i5-3570k @ 4.6ghz, a 980ti and 16gb RAM 1600Mhz. The principle games I play are Xenoblade and Last Story.


Many thanks in advance.

Well both games you mentioned are compatible with ssao as well as dof and other post processing effects. The post processing effects can have a huge benifit towards visuals if used right.
Find
Reply
11-09-2015, 02:35 PM
#3,313
tekn0 Offline
Junior Member
**
Posts: 15
Threads: 1
Joined: Sep 2015
Is anyone else getting crashes on the dx11 back end on version 455 x64? As soon as I load a game it crashes. DX9 works fine.
Find
Reply
11-09-2015, 04:56 PM
#3,314
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
@ rlaugh0095: I think he's rather talking about performance benefits.
Well, the most obvious one (though that has nothing to do with x64) is the Async Shader Cache Generation which takes away that annoying stuttering when seeing something new in a game.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
11-10-2015, 09:44 AM
#3,315
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated the latest folder witha new version, a small bugfix, so issues wiith hull shader compilation on xenoblade and texture scaling should be fixed now.
Find
Reply
11-10-2015, 12:35 PM
#3,316
TailsTheGamer Offline
Super Mario Sunshine 24/7
**
Posts: 30
Threads: 1
Joined: Feb 2015
(11-10-2015, 09:44 AM)Tino Wrote: updated the latest folder witha new version, a small bugfix, so issues wiith hull shader compilation on xenoblade and texture scaling should be fixed now.

The weird checkerboard glitch is gone now with texture scaling, thanks! Also your latest zip is a little weird. It comes with previous builds.
[color=#ff6633]-MEOW-[/color]
Find
Reply
11-10-2015, 03:04 PM
#3,317
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
https://youtu.be/xeUaE0Hl4bU
Find
Reply
11-10-2015, 04:54 PM
#3,318
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Hah, better than nvidia gameworks Big Grin Tongue
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
11-10-2015, 05:50 PM
#3,319
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(11-10-2015, 04:54 PM)StripTheSoul Wrote: Hah, better than nvidia gameworks Big Grin Tongue

Hahaha shots fired XD
Find
Reply
11-11-2015, 03:59 PM
#3,320
theboy181 Offline
Member
***
Posts: 60
Threads: 6
Joined: Feb 2015
@tino

Is there a way to get tessellation working on the N64 WADS?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 330 331 332 333 334 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 4 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode