I'm using 7078 and Xbox 360 controller is fine. Did you go to the config and press refresh?
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-24-2015, 01:22 AM
(07-23-2015, 11:37 AM)DatKid20 Wrote: I'm using 7078 and Xbox 360 controller is fine. Did you go to the config and press refresh? My controller shows that it is mapped in the config and works for all other games I have tried, other than Pokemon Colosseum. This is the only game I am having a controller issue with. I am not home right now, but can try refreshing later. (07-23-2015, 12:04 AM)xSonic521x Wrote: My own personal complaint is that there's no FXAA shader in IshiirukaFX. It's needed for the "transparent" textures that don't get smoothed out with normal AA. The new FXAA shader by mudlord Now we need (the latest version of) SMAA 1x. 07-25-2015, 10:21 AM
updated the latest folder with a new version, some small fixes and added fxaa to IshiirukaFX. Teorically i fixed linux compilation so if anyone with linux can compile and test if everything work in linux i will really apreciate it.
07-25-2015, 02:45 PM
@Tino
Tested latest version...Every time leave the game...Emulator crash 07-25-2015, 08:38 PM
@ Combone: That's not a new issue, though.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-26-2015, 01:27 AM
@Combone: nvidia owners seems to have this issue for a long time. If someone with a nvidia card can let me use his computer to debug the error i will gladly fix it.
07-26-2015, 02:07 AM
I have GTX 550 TI / Win7 x64
Strange...In latest master build work (Emulator not crash). Playing in OpenGL. (07-25-2015, 10:21 AM)Tino Wrote: updated the latest folder with a new version, some small fixes and added fxaa to IshiirukaFX. Looks like you'll have to update Ishiiruka again Today's merge (PR #2538, #2720, #2770 and #2777) fixed a lot of issues. UPDATE: Just wait for a bugfix to PR #2720 (still has some issues with the D3D backend). UPDATE 2: PR #2778 fixes the performance regression introduced while merging PR #2720. UPDATE 3: You can merge PR #2774 as well. 07-26-2015, 06:30 AM
I want to know if you can make and option to select the audio output device?
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