(06-29-2015, 09:58 PM)StripTheSoul Wrote: @ Khronikos: Why are you always talking about anisotropic filtering? Do you even know what it does? As far as I can tell it shouldn't make a perceivable difference in this game, because there's no 3D looked at at sharp angles...
@Tino: The scaling works greatly, I don't even remember the coins looking that nicely on the console... well, I guess they didn't because of the low resolution ^_^
However, custom texture loading seems to be broken recently. With it enabled, Mario levels crash every time they open... also happens with SMG, so it's not only that pack having issues. (and it has nothing to do with the scaling - also happens with it disabled)
Aniso I thought was needed in this game to keep some things from pixelization at least in the old wiki I read. Yes, I know what it does in 3D and I have no idea why it was needed for this or what this engine is based on. I don't develop games. I guess it was just force texture filtering. No, I don't know the whole difference between the two in Dolphin I am not a developer of any sort. I guess Aniso is just for 3D or whatever.
Also, how could the coins look that nice on console lol? 480p?