(06-16-2015, 11:18 PM)Tino Wrote:(06-16-2015, 10:54 PM)CowlScatman Wrote: Hi Tino. I have 2 issues to report about the most recent update. Out of nowhere my performance went terrible after trying the newest version. Also the SSAO part of the Ishiirukafx isnt working right. On every game its giving me lots of lines everywhere. All parallel to each other its just shadows going in lines. But my performance went from no frame drops at all to not getting past 50 fps.Thanks for the report, will take a look a t the ogl issue, about ssao, that is a known issue when you use low sample count, how many samples you have selected in the ssao configurartion?
The game i was using was super smash bros melee.
I have an i7-4790k 4.0 ghz, gtx 760 2gb, 16 gb gskill ripjaw ram so it shouldnt be a hardware issue.
Edit: It seems to be something with OpenGL making the lag. Was completely fine besides the shadow lines when swapped to d3d
currently 32 samples. I up'd it to 40 and they vanished. Also i have been tweaking it to try and make some games next gen looking but i am having one problem with the DOF effect. It doesnt focus properly and when i choose the ranges for it they jump everywhere.
Im working on making a perfect preset for Melee/Project M and the DOF issue is making it really hard to do. I want to make the stages and characters never get caught in the blur but it always seems to put them out of focus.
Im basically calling it Project Make Melee HD.
In the video you can see the DOF issue im talking about... sorta. https://www.youtube.com/watch?v=yOiI5SGP...e=youtu.be