Here is a more subtle example of AO in windwaker.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-27-2015, 08:16 PM
(05-27-2015, 07:22 PM)rlaugh0095 Wrote: Here is a more subtle example of AO in windwaker. You know that there's a widescreen code, right? There is even a "disable culling" code too! I'm on my phone so I can't post links easily. Man, I can't wait to try the new build. 9 hours remaining .
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 (05-27-2015, 12:43 PM)Tino Wrote: updated latest folder with a new version, merged latest master changes, please enjoy Does this mean BBox is now disabled by default in Ishiiruka [for better performance] (as in the latest master/dev buld) ? Now that PR #2448 (accurate Fast Depth) is merged, how about merging PR #2460 as well? It removes the useless 'Fast Depth' checkbox from the Graphics config. 05-28-2015, 12:11 AM
@Knots : sorry but i need to remove he hack to support dds files with wrong headers because it was causing some valid files to miss their mipmaps. the only solution will be fix the files saving them with a valid dds converter.
@kirbypuff: ishiiruka has support for bbox mode selection from a long time ago, you can select if you need gpu, cpu, or disabled. the default value is gpu where supported. fast depth changes are still not merged, z inversion is implemented but i need to change dept divisors to mimic master, after that fast depth option will be removed. 05-28-2015, 04:04 AM
(05-17-2015, 01:12 AM)Panchito Wrote: I'm getting some sort of geometry flickering in revision 360, check Luigi's mouth: Greetings. Tino I just tested Ishiiruka.366 and both things are still happening, just letting you know. I'm sorry for your loss btw, I hope you are ok. Best Regards. 05-28-2015, 04:12 AM
for the first issue , i was unable to reproduce it tested on 3 different machines and never apears, the second image is the spected output if you don't change the default configuration of the shader, enter config dialog and regulate the parameters to fix the effect for that specific game.
05-28-2015, 06:42 AM
(05-28-2015, 04:12 AM)Tino Wrote: for the first issue , i was unable to reproduce it tested on 3 different machines and never apears, the second image is the spected output if you don't change the default configuration of the shader, enter config dialog and regulate the parameters to fix the effect for that specific game. Well, that is very weird, the Luigi thing is something that happens on all three hardware backends on 366 but does not happen at all in 357, running on exactly the same hardware/config. The DOF thing, I'm glad it's not an issue on Ishiiruka, I'm not big on DOF as it gives me motion sickness so I'll just ignore it from now on. (05-28-2015, 12:11 AM)Tino Wrote: Ishiiruka has support for bbox mode selection from a long time ago, you can select if you need gpu, cpu, or disabled. the default value is gpu where supported. What I mean is the default setting in Ishiiruka should be OFF instead of enabled (and processed by the GPU). Then just add this line: Quote:BoundingBoxMode = 2 to the 5 ini files that need this feature, so it wll use the GPU just for those titles. [see commit #6 from PR #2274] 05-28-2015, 04:13 PM
@Panchito: have you disabled dual-core with Luigi's Mansion? It causes issues.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 05-28-2015, 06:04 PM
Confirmed on the Luigi's Mansion thing; it's a dualcore issue on master as well.
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