I have a huge issue, hopefully you can find the problem Tino. I'm getting black textures on OpenGL on the newest devlopment build(4.0-5823) and the newest Ishiiruka version(296).
I kept going back development builds and Ishiiruka builds until I found the point on both where this started occuring. On the development builds number 4.0-5819(Fix clamping for rectangles) is when the problem occured and on Ishiiruka the problem occurs on version 293. Could you please look into it and if you can also report this problem so they can fix it on the development builds also. My current configuration is a Core i7 4790k and GTX 980. Also if it's not too hard could you please add Bordless Fullscreen to OpenGL, I get a huge speed boost on the development build with it engaged and your OpenGL runs the same speed as the development build without borderless so I would love to have the same speed boost on your version, thank you.
I kept going back development builds and Ishiiruka builds until I found the point on both where this started occuring. On the development builds number 4.0-5819(Fix clamping for rectangles) is when the problem occured and on Ishiiruka the problem occurs on version 293. Could you please look into it and if you can also report this problem so they can fix it on the development builds also. My current configuration is a Core i7 4790k and GTX 980. Also if it's not too hard could you please add Bordless Fullscreen to OpenGL, I get a huge speed boost on the development build with it engaged and your OpenGL runs the same speed as the development build without borderless so I would love to have the same speed boost on your version, thank you.
