(12-23-2014, 08:55 AM)jasjeet Wrote:(12-23-2014, 05:48 AM)Tino Wrote:(12-22-2014, 11:55 PM)jasjeet Wrote: I have some problems using the beta build in the first post.can you link me to the textures that you are using so i can test the isues?
Wind Waker with HD textures
DX11 async on/off, i get missing textures when moving the camera, like the sea in the distance turns black, or part of the island goes black.
Its fine in DX9 mode though.
Metroid Prime
DX11 with async on, I get a big black box around the "hold and charge" power beam shot.
DX9 no problems, but random crashes.
F Zero GX seems to crash with async on too, but lovely and smooth when working.
Any tips here?
Edit
F Zero seems to be running OK now with CPU access to EFB disabled.
The problem with Wind Waker and Metroid is the High Res textures, some dont want to work right for whatever reason, something to do with distance i think, since the power beam hold and shoot blast was a high res texture too. Also when you move the camera the black box disappears, same as in Wind Waker, moving the camera has the textures come back. So same problem in both, DX9 fixes it, but Metroid seems to crash in DX9 randomly. WW is fine in DX9.
Sure
Hypatia’s Hi-Res Wind Waker Texture Pack and Metroid texture pack
http://onthegreatsea.tumblr.com/DOWNLOADS
I have tried your stable build, no such problems in Metroid or WW in that build.