mmm will test it seems like a speed regresion thank's for the report. if you have the time can you test older ishiiruka revision to trace the origin of the speed lost?
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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12-23-2014, 11:25 PM
Normally, Ishiiruka should be much faster than that old Dolphin master build. I don't know about EFB to RAM, though. Is it even necessary for that game?
Twilight Princess is a strange case, too. I don't know if the TP Hyrule Field hack is implemented in Ishiiruka. And if it's enabled automatically.
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12-23-2014, 11:40 PM
(12-23-2014, 11:25 PM)StripTheSoul Wrote: Normally, Ishiiruka should be much faster than that old Dolphin master build. I don't know about EFB to RAM, though. Is it even necessary for that game? yes i completly forget that, if you are testing in the field maybe is the missing hack, you can enter game option an d enable the new speed hack that is available in the ini. 12-24-2014, 01:40 PM
updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.
Thanks for. The report will take a look. Can you test deleting the contents of your shadercache folder?
12-25-2014, 01:04 AM
12-25-2014, 01:12 AM
No, is not your error, i forguet to force a new cache version to avoid this problem. Thanks for the testing
12-25-2014, 06:12 AM
(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved. Unfortunately with latest unstable Gecko OS still does not load which means Project M still cannot be played. Works with Dolphin 4.0.2 however. Also I noticed that playing Super Smash Bros Melee gives a black screen with DX9. Is this a DX9 problem or can it be fixed? I find DX11 a bit too slow for me and OpenGL doesn't run at all. 12-25-2014, 06:52 AM
(12-25-2014, 06:12 AM)Skazzy3 Wrote:(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved. can you give me more detail on your issue and configuration? in my system all the backends render melee properly. |
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