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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-23-2014, 10:43 AM
#201
Hyorus Offline
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(04-23-2014, 09:34 AM)Tino Wrote: nice one Hyorus that is a bug, that will produce a file with the problematic shader, can yuo post those files? they should be at Documents\Dolphin Emulator\Dump

All files are not here because i tried to close the emulator and dolphin crashed, but i pasted all files i got so far until the crash.

If you need anything more just ask.


Attached Files
.zip   Mario Party 9 dump.zip (Size: 558.66 KB / Downloads: 50)
OS: Windows 7 Ultimate, 64-Bits
CPU: Intel Core I5-4670 @ 3.4 Ghz
GPU: SAPPHIRE AMD HD 7770 GHz Edition OC 1GB GDDR5 VAPOR-X
RAM: Kingston 4GB DDR3-1333
DOLPHIN: 4.0.2 x64
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04-23-2014, 11:29 AM
#202
Tino Offline
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fixed (I think Smile). updated the main post with the new version
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04-23-2014, 11:49 AM
#203
Hyorus Offline
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(04-23-2014, 11:29 AM)Tino Wrote: fixed (I think Smile). updated the main post with the new version

What is the right version you uploaded?
OS: Windows 7 Ultimate, 64-Bits
CPU: Intel Core I5-4670 @ 3.4 Ghz
GPU: SAPPHIRE AMD HD 7770 GHz Edition OC 1GB GDDR5 VAPOR-X
RAM: Kingston 4GB DDR3-1333
DOLPHIN: 4.0.2 x64
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04-23-2014, 12:11 PM
#204
Tino Offline
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Ishiiruka - 010f2eb : small fixes to tev indirect texturing code
x86
https://mega.co.nz/#!Ik8gkBhY!bSQ5HQpvQd...bCkBUrQxI8
x64
https://mega.co.nz/#!tl1TnJoA!Pbw6VDyRe1...qzgvr_MH3w
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04-23-2014, 12:33 PM (This post was last modified: 04-23-2014, 12:45 PM by Hyorus.)
#205
Hyorus Offline
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The link is crypted in this post but i manage to download in the first post, so here we go:

dx9 Fixed
[Image: y9maiymu.png]

but dx11 in this build is missing texturesSadi wrongly tested dx11 first)
[Image: abquyr5l.png]
[Image: 6lhnt2gi.png]


I fast tested, the crash issues, they keep fixed, but fps drop in mario kart double dash seems worst now, i think is something with the smoke texture, when fire works pop up fps drop, then get back to 60 and drop later with car smokes(my teory)
OS: Windows 7 Ultimate, 64-Bits
CPU: Intel Core I5-4670 @ 3.4 Ghz
GPU: SAPPHIRE AMD HD 7770 GHz Edition OC 1GB GDDR5 VAPOR-X
RAM: Kingston 4GB DDR3-1333
DOLPHIN: 4.0.2 x64
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04-23-2014, 12:44 PM
#206
Tino Offline
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mmm, will take a look at that
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04-23-2014, 06:19 PM
#207
StripTheSoul Offline
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Maybe that has something to do with that sand texture issue from earlier? Like, big, transparent textures or something? I dunno.

Damnit, I forgot to paste my screenshot from last night. (what's Dolphin's screenshot key again?). I had a texture (not costum texture related, or at least it also happened when they were switched off) that just wasn't shown in Xenoblade Chronicles. I've had it a few times now. Once a whole face, was missing, then the legs and yesterday it was the arms; but only with certain gloves. Others did show. When it happens again I'll make sure to make a screenie -_-
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04-23-2014, 09:34 PM
#208
StripTheSoul Offline
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Ok, I made a screenshot (though it's not as easy to see on this one as it is some other times (when the whole arms or legs are missing, or even a face ^^)).
I also found out that this happens just the same with the DX11 plugin. It doesn't happen with OpenGL, though (at least not in my testing). The issue seems to be rather reproducible by switching e.g. between Regnas Gauntlets and Ranger Gauntlets (or whatever they're called again). It's not only on the equip screen, but ingame as well. Rather big issue, especially since it's in both 3D3 plugins. Would be a nice fix Smile

[Image: fqsmsx7a.jpg]
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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04-24-2014, 12:25 AM (This post was last modified: 04-24-2014, 12:26 AM by neobrain.)
#209
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Tino, can you please try to keep the uploaded source at github at least somewhat in synch with the builds you are releasing? At least I cannot find any source for the builds you released recently.
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04-24-2014, 05:53 AM (This post was last modified: 04-24-2014, 07:42 AM by Hyorus.)
#210
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Tested Metroid Prime wii version and noticed this:

No rain:
[Image: 6xsmceu4.png]
After restarting the game:
[Image: 45x74jfo.png]


Resolution problem i think
[Image: pdeop88e.png]

And dont know if is something with the audio, but dx9 in this revision seems to stutter alot more in this game compared to dx9 on 4.0.2
OS: Windows 7 Ultimate, 64-Bits
CPU: Intel Core I5-4670 @ 3.4 Ghz
GPU: SAPPHIRE AMD HD 7770 GHz Edition OC 1GB GDDR5 VAPOR-X
RAM: Kingston 4GB DDR3-1333
DOLPHIN: 4.0.2 x64
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