yes that wont surprise me but it could be bad that something that works better than the current implementation get removed by a branch clean up. In serius development enviroments you don't remove stable old code until the the replacement is ready and working.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-28-2013, 02:18 AM
Normally, when a branch is merged to the master and the master is working, it is safe to delete the branch. Just out of curiosity, does the rebased on 4.0-127 release include Tev fixes performance?
10-28-2013, 02:40 AM
yes, all the changes from this branch are included in the rebased version. as a question for the people with problems in x86 127 is the preferend version or the new stable branch is a better choise?
11-01-2013, 12:00 PM
Post updated with the lastes version. Im also interested in some testing on opengl as some changes i did could be interesting to reach master.
Testing is apreciated 11-01-2013, 01:07 PM
@Off-topic: Uh, since you guys are talking about the branches, in the past, whenever a branch were merged to master, this branch would get removed almost instantly, but now many branches that has been merged are still here (new-ax-hle and wii-network, for example). This is the intended behaviour (to archive the changes) or the team decided to not delete them, even after the merge?
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My browser won't finish loading the pages. Maybe their server is down. Will try again later.
11-01-2013, 09:24 PM
(11-01-2013, 01:07 PM)Jhonn Wrote: @Off-topic: Uh, since you guys are talking about the branches, in the past, whenever a branch were merged to master, this branch would get removed almost instantly, but now many branches that has been merged are still here (new-ax-hle and wii-network, for example). This is the intended behaviour (to archive the changes) or the team decided to not delete them, even after the merge?Both new-ax-hle and wii-network were kept intentionally, but are removed meanwhile since they've been proven stable enough to stay in master. 11-02-2013, 04:48 AM
I tested SSBM with both Fast Depth Calculation disabled/enabled. The results were the same. It ran at about 62% on the menu screen (9x SSAA). So good news is early Z doesn't affect performance but bad news is it is something else that does.
By the way, do you have a list of games that benefit from early Z emulation and maybe some screenshots for reference? xenmas Wrote:I tested SSBM with both Fast Depth Calculation disabled/enabled. The results were the same. It ran at about 62% on the menu screen (9x SSAA). So good news is early Z doesn't affect performance but bad news is it is something else that does. Fast Depth != early Z. Where did you get that from? AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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