If you don't agree why does he have his own branch? Shouldn't he use a clone instead? (Note that I am asking this out of curiosity)
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-19-2013, 12:11 AM
He should do that probably, but there's no reason to make his life any harder by requiring him to provide his own Windows builds.
10-19-2013, 01:03 AM
Updated the post with the latest version. Testing is apreciated
Thanks for the update. I tried DX9-Final-4.0-122-x86 and had the same issues. I also tried master-4.0-263-x86 and found that Fire Emblem: Radiant Dawn didn't respond to input either. I'm using GCPad.
With DX9-Final-4.0-127-122-Win32, the Nintendo screen in Fire Emblem: Radiant Dawn is flickering. But it does respond to input. I pressed A two times and it displayed the intro movie then I pressed A again and it displayed the title screen. Edit: I have reported an issue regarding Fire Emblem: Radiant Dawn doesn't respond to input: https://code.google.com/p/dolphin-emu/is...il?id=6745 Once it's fixed, you probably doesn't need to have the rebased version.
the screen flickering that you mention on DX9-Final-4.0-127-122-Win32 is present on the original 4.0-127?
edit: the input problem is global but the screen fliquering i whant to know if is a new issue or it was already there 10-22-2013, 08:43 AM
No, it isn't present on master 4.0-127. Nintendo screen flickering only occurs on DX9-Final-4.0-127-122-Win32 if D3D9 is selected. D3D11 and OpenGL work fine.
Hi, I'm having trouble figuring out how to enable side-by-side on this branch for 3D vision. Is there some kind of command line I have to input?
*EDIT* Never mind, I got it working. Tested on NSMB the world map is in 3D but gameplay is in 2D. Even the master has the same effect. Zelda TP and Zelda OoT works great! 10-27-2013, 03:58 AM
Thanks for the update. Did you make some changes to SSAA implementation? I'm using 9x SSAA and SSBM runs at about 62% on the menu screen. If I use 4x SSAA, the game runs at 100%.
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