It's a bug in their code that just happens to work on the Wii.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-18-2014, 05:15 AM
Has this ever been fixed on DX9 or is it a regression?
http://s14.directupload.net/images/141017/sclsrilq.png 10-18-2014, 06:45 AM
(10-18-2014, 06:12 AM)Tino Wrote: I don't know where is the error there This is how puppet ganon is supposed to look like http://img1.wikia.nocookie.net/__cb20100128224737/zelda/images/c/cb/Link_vs._Puppet_Ganon.png 10-18-2014, 09:02 AM
yeah, Wind Waker has quite a few of the Tev issues in it still with DX9. When you strike a sword near "stone" enemies that haven't come to life, sometimes you'll see garbage on their texture. I think it's the same bug as puppet ganon.
10-18-2014, 09:10 AM
(This post was last modified: 10-18-2014, 09:16 AM by marcosvitali.)
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.......... ..,..,. Well. I cant post in page 100 hehehe. So congratulations for 100 pages Ishiiruka !!!!! 10-18-2014, 10:52 AM
Ishiiruka Dolphin is fast fast fast!!!! cant wait for more versions with more speed \o/
10-20-2014, 01:03 AM
Is it possible if you add back UDP Wiimote to ishiiruka? Playing Mario Kart Wii 4 player with old master branch at 15fps isn't fun :/
10-20-2014, 04:43 AM
Or just get a better CPU... I think you´ll struggle even using this branch.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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thanks guys for the answers

