That's fine. It's a Windows only fork, but I find OGL to be the most accurate. I do completely admit that NVIDIA drivers have some problems with D3D and OGL, and I can understand that being frustrating. It's just that OpenGL in Master still trumps D3D9 in this branch at lower IRs even in this branch. I love the extra features, and this is a minor complaint at best.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-15-2014, 11:04 AM
don't worry, i know that is just a minor complain, I'm just realy frustated that i cannot give dolphin more support
10-15-2014, 03:52 PM
(10-15-2014, 08:06 AM)JMC47 Wrote: I dunno why you guys destroyed OpenGL so bad in your fork. It's pretty disheartening when you consider that there's no reason for it to be that bad. Well, I guess if one wants to use OpenGL they could just as well use a master build, that's why there's not much sense to put a lot of work into it in Ishiiruka. If one is after as much accuracy as possible you'd go for master anyway. Ishiiruka has always been the speeder (especially for old machines).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
(10-15-2014, 07:58 AM)Tino Wrote: you should use the backend that gives the best performance for you, in my system for example dx9 is the fastest, dx11 is a little slower and ogl works almost half speed. you have limited resources as your cpu and gpu are really slow, you should test the best configuration for your system and stick to it. aboyt the fast efb, the option disapears or the speedup? It just occurred to me that I was sort of misunderstood: I wanted to clarify which backend I should use for "dump vertex loaders" and when I must activate it, since I've never done that before. Anyway, here they are, made in DX9 backend. I'll redo them in case I did something wrong.
At last in versión ca27059 Donkey Kong Country Returns is playable without cracks in sound, with time stretching on, in a low end system like my Razer Edge Pro with a Intel Core i7-3517U 2.8 GHz and a Geforce 640M LE.
Fps between 50 and 60, dx9 is the fastest backend for this game in this system. 10-16-2014, 12:49 AM
beatlep: I see that you are using ca27059, is there a problem with the latest version?
updated the latest folder with a new version, mostly fixes to make a stable version. please test if the sound stretching is better.
10-16-2014, 02:45 PM
My first post on the forum, I recently discovered this version of the emulator and is excellent, is very fast, actually is the fastest version of the emulator I ever used. I can play at 4x internal resolution and 60 fps in DX9 (50 fps in F Zero) on my old computer (AMD Phenom II X 4 965BE @ 4.2 Ghz, Radeon 5770 Hawk 1 GB, 4 Gb RAM). Now the sound with the option of Time Stretching works perfectly, at least in Virtua Striker 2002, F Zero GX and DKC Returns. I'm using version ce011e3. Keep the excelent job Tino!
10-17-2014, 04:10 AM
@Tino: Hmm, am I blind? I can't find that new Fast EFB Access option...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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