Which revision is the stable one?
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-30-2013, 03:04 AM
(11-28-2013, 06:52 AM)dephined Wrote: I wanted just to report that 4.0-147 Dx9 Final branch breaks completely OpenGL (at least on my system: WinXP and Amd Hd4850)...anyway it's not a real problem because already months ago due to the the GLS merge (or what the name was) for me OpenGL became 50% slower so practically unplayable...can you give more detail on this problem 12-02-2013, 08:55 AM
The problem is not your fault, it is due to the merge of the changes made to master (I think it is due to this one: https://code.google.com/p/dolphin-emu/source/detail?r=672fa65ee76c0addb31b8c8cacc129a76926331d )...practically now with OpenGL I only see a black screen or some strange artifacts.
12-09-2013, 03:14 PM
Hi there !
Just want to report - I've tested 4.0-146 DX9 version from this thread, and even without TEV-Fixes it runs Silent Hill Shattered Memories with correct graphics in D3D9 backend, with native IR and without AA. Fullspeed. Black lines almost gone, some of them left in the far plane but almost invisible So currently this version is the best for playing Silent Hill !))) And D3D9 is the only plugin right now, which don't shows any garbage with shadows and lighting in this game. (Just in native res)P.S. - need savegame from OpenGl backend to bypass intro hang... P.P.S. - all latest version don't load intro music in Silent Hill... On any sound backends. Don't know why... The man will die, but not his ideas
12-15-2013, 09:32 AM
I think that when they're ready, these changes should be integrated in the official 4.0 Dolphin as well (I don't mean to substitute it, I mean that a new optional build should be made) because merging the new commits from master has brought a lot of Dx9 problems (for example the games that require MMU speed hack don't work anymore...)
12-16-2013, 10:19 AM
can you point me what changes broke mmu related games so i can try to fix it?
Unfortunately I don't have a clue, anyway I noticed that if I edit the ini, in the edit config screen comes out TLBHack = True , while previously it was TLBHack = 1 ...could that be origin of the problem?
No, I tried to put the 1 in the game ini but with no avail...anyway it is clear that the option doesn't get recognised anymore 12-18-2013, 07:28 AM
DX9-Final-4.0-150-x64 crashes for me everytime after the first WII screen if i enable custom textures (with the texture packs installed ofc) tested it with Xenoblade and Twilight Princess.
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So currently this version is the best for playing Silent Hill !))) And D3D9 is the only plugin right now, which don't shows any garbage with shadows and lighting in this game. (Just in native res)
The man will die, but not his ideas 