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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-05-2014, 10:18 AM (This post was last modified: 10-05-2014, 10:20 AM by beatlep.)
#871
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(10-05-2014, 10:05 AM)Tino Wrote: Beatlep: can you give more detail

First, time stretching don't continue ticked on if you close the emulator and open it again, it appears ticked off.

In others games like SMG2, Kirby epic yarn or Mario Kart Wii time stretching works when fps is below 60 fps, the sound don't crackling.
But in DKCR the sound is always crackling with time stretching on or off, in 60 fps or below.

In previous versions, like Ishiiruka.6bd753b(Birthday).x64, the sound in DKCR with time stretching on didn't crack.
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10-05-2014, 07:09 PM (This post was last modified: 10-05-2014, 07:10 PM by StripTheSoul.)
#872
StripTheSoul Offline
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@beatlep: Are you using the VBeam Speed Hack and FPS limit by Audio? Because that doesn't go together with TimeStretching; I'm getting super-fast audio like that. (Don't need TimeStretching, though, because my game actually works fullspeed now with the VBeam Hack)

@Tino: I've had another freeze in Wii Sports Resort; this time in the middle of the game, so it seems to be pretty random. I didn't have Async Shader Comp. enabled this time.
This time there wasn't any error message, the screen just froze and the sound also froze in some instant beeping noise. I could get out via task manager this time, though.
Now I'm not so sure if maybe it's only this game and maybe it has something to do with that music issue because it's so strong in this game (I haven't had any crashes in Mario Kart Wii, yet, though).
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10-05-2014, 07:58 PM
#873
StripTheSoul Offline
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Here's something really strange:
Remember how I said back then (under 1. in https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin?pid=337807#pid337807) that without timestretching the sound is kinda wobbly and has little pops in it and stuff, even at fullspeed? (and some others didn't seem to be able to replicate the issue)
Well, I just found out that this is only when using (exclusive) fullscreen (doesn't happen in borderless)! I don't know why but I tested several times. This doesn't happen in master build. And in your build it also happens with OpenGL, sooo... I don't know what that means ^_^
I tried to record that sound for you but some freeware program I used didn't work, dangit.
Anyway, maybe when you use fullscreen (not borderless), you can hear it yourself. It's easy to spot on the SMG title screen.
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10-05-2014, 10:04 PM
#874
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On performance side, I can confirm that on my system OpenGL of master Dolphin (4.0-3471) outperforms Dx9 Ishiruga cf06f37 using copy to texture, while with copy to RAM Dx9 is still faster; same settins applied, here some examples:

Spiderman SD copy to texture: OGL master Dolphin (4.0-3471) 52 - DX9 Ishiruga (cf06f37) 45
Spiderman SD copy to RAM: OGL 23 - DX9 30

Forgotten Sands copy to texture: OGL 76 - DX9 72
Forgotten Sands copy to RAM: OGL 47 - DX9 55

A shadow's tale copy to texture: OGL 50 - DX9 45
A shadow's tale copy to RAM: OGL 36 - DX9 38

Mario Kart Wii copy to texture: OGL 77 - DX9 73
Mario Kart Wii copy to RAM: OGL 31 - DX9 47

NSMB copy to texture: OGL 153 - DX9 152
NSMB copy to RAM: OGL 36 - DX9 43
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10-05-2014, 10:30 PM
#875
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(10-05-2014, 10:04 PM)dephined Wrote: On performance side, I can confirm that on my system OpenGL of master Dolphin (4.0-3471) outperforms Dx9 Ishiruga cf06f37 using copy to texture, while with copy to RAM Dx9 is still faster; same settins applied, here some examples:

Spiderman SD copy to texture: OGL master Dolphin (4.0-3471) 52 - DX9 Ishiruga (cf06f37) 45
Spiderman SD copy to RAM: OGL 23 - DX9 30

Forgotten Sands copy to texture: OGL 76 - DX9 72
Forgotten Sands copy to RAM: OGL 47 - DX9 55

A shadow's tale copy to texture: OGL 50 - DX9 45
A shadow's tale copy to RAM: OGL 36 - DX9 38

Mario Kart Wii copy to texture: OGL 77 - DX9 73
Mario Kart Wii copy to RAM: OGL 31 - DX9 47

NSMB copy to texture: OGL 153 - DX9 152
NSMB copy to RAM: OGL 36 - DX9 43

D3D9 was the most balanced backend, opengl is faster with efb to texture, d3d11 with efb to ram while d3d9 falls about in the middle overall, so the above is expected. D3d9 isn't as fast with modern gpus as claimed to be.
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10-05-2014, 10:40 PM
#876
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Well, not with modern GPUs, but with mine... Sad
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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10-05-2014, 10:58 PM
#877
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dephined: Interesting, Could you include Ishiruka DX11 in your benchmark? And what is your HW.
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10-05-2014, 10:59 PM
#878
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(10-05-2014, 10:40 PM)StripTheSoul Wrote: Well, not with modern GPUs, but with mine... Sad

A 460 ain't THAT old, i have a 560 ti which is just a refinement of the 4xx series and the above hold true. According to wiki is just 4 years since the initial release of the 4xx series.
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10-05-2014, 11:22 PM
#879
StripTheSoul Offline
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Well, yeah, but DX9 is faster for me than OpenGL Wink
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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10-06-2014, 12:08 AM
#880
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(10-05-2014, 11:22 PM)StripTheSoul Wrote: Well, yeah, but DX9 is faster for me than OpenGL Wink

With efb to texture? Could you post a comparison of fps in a game, Mario galaxy for example?
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