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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-30-2014, 01:45 PM
#841
Tino Offline
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Nerrel have you tested dx9?
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09-30-2014, 01:48 PM
#842
Qaazavaca Qaanic
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Frameskipping off. Idle skipping on.
Framerate spikes means that:

Title screen
Select profile
(not select # of players)
speed up when the A button is pressed to advance the menu.

Health safety screen, online ESRB warning, it sped up. Not sure if the A button was involved.

I can no longer reproduce, it's intermittent, can't post exact details.

Someone reported similar on master (not ishiiruka) where past a specific point ingame, lttp or something would speed up 2x unless a specific torch was lit, and speed up after it extinguished. I suspect it's similar.
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09-30-2014, 03:38 PM
#843
StripTheSoul Offline
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(09-30-2014, 10:07 AM)jimbo1qaz Wrote: When did the MKWii intro music bug appear?
And the framerate spike bug? (MKWii title skip and profile select) (Probably others also experienced bugs in other spots)
And the timestretching doesn't play well with changing framerates from either spikes or FFW, resulting in latency of almost a second as it tries to catch up (sometimes succeeds, sometimes never quite makes it)

This branch seems to have lots of little bugs. The framerate bug is definitely a problem.

The music issue in MKWii (it's also - even more strongly - in Wii Sports Resort) started here (I reported): https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin?pid=337807#pid337807
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10-01-2014, 08:34 AM
#844
luc2010 Offline
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(09-29-2014, 11:43 PM)CryZENx Wrote: yea i agree its so smooth right now in metroid prime 3 at 4k

made comparison https://www.youtube.com/watch?v=_CAehrFGjiw

What build and configuration did you use for these games? I guess I don't understand how is the settings set for the Async Shader or the other settings posted to prevent stuttering in the first post.
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10-01-2014, 09:20 AM
#845
marcosvitali Offline
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(10-01-2014, 08:34 AM)luc2010 Wrote:
(09-29-2014, 11:43 PM)CryZENx Wrote: yea i agree its so smooth right now in metroid prime 3 at 4k

made comparison https://www.youtube.com/watch?v=_CAehrFGjiw

What build and configuration did you use for these games? I guess I don't understand how is the settings set for the Async Shader or the other settings posted to prevent stuttering in the first post.

With this PC you can try DX11 and in the hack tab in graphics options, you can check "Async shader compilation" or "Async shader compilation + preditive fifo" with the second is your pc is powerfull you will have less glitchs but you must test the 2 options.
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10-01-2014, 12:45 PM (This post was last modified: 10-01-2014, 12:46 PM by luc2010.)
#846
luc2010 Offline
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I just tried this version - 56d6fc5. Under DX11 Hacks I do not see those options you listed. Do I have the wrong build?

Thanks
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10-01-2014, 12:51 PM
#847
Tino Offline
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you must be using a wrong version please refer to the latest folder and download the latest x64 version
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10-01-2014, 12:59 PM
#848
Nerrel Offline
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(09-30-2014, 01:45 PM)Tino Wrote: Nerrel have you tested dx9?

I briefly did and the performance was better than Dx11 with efb to RAM, but slightly worse with efb to texture. Many objects also seemed to have a "pop in" kind of effect where they wouldn't be loaded for just a split second on startup, which I didn't really see on Dx11. There was still no stuttering, so it was at least smooth in terms of the framerate, but not quite as seamless as Dx11.

Again, most of the glitches I've seen involve very quick flickers where objects disappear for a frame or two. Sometimes it looks like another frame from earlier in the game is randomly overlayed for a split second. X-ray visor objects (like the panels that Samus has to enter codes into or the lights Samus has to shoot through phazite) also don't have stability when the camera is moving; when I turn the camera, the glows for these objects move with it even though the objects themselves aren't moving.

It's very hard to get screenshots of these things, but I did get a shot of a glitched background when traveling between planets. Note the squarish holes: https://farm3.staticflickr.com/2942/15220735137_6c1299e101_o.png
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10-01-2014, 09:43 PM (This post was last modified: 10-01-2014, 10:25 PM by beatlep.)
#849
beatlep Offline
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(10-01-2014, 12:51 PM)Tino Wrote: you must be using a wrong version please refer to the latest folder and download the latest x64 version

Tino, is the 26% boost performance in CPU applied in this branch?
If not, is planned to be applied in the future?
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10-02-2014, 12:33 AM
#850
Tino Offline
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the latest master is still not merged. i will try to merge it soon.
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