Nerrel have you tested dx9?
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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09-30-2014, 01:48 PM
Frameskipping off. Idle skipping on.
Framerate spikes means that: Title screen Select profile (not select # of players) speed up when the A button is pressed to advance the menu. Health safety screen, online ESRB warning, it sped up. Not sure if the A button was involved. I can no longer reproduce, it's intermittent, can't post exact details. Someone reported similar on master (not ishiiruka) where past a specific point ingame, lttp or something would speed up 2x unless a specific torch was lit, and speed up after it extinguished. I suspect it's similar. 09-30-2014, 03:38 PM
(09-30-2014, 10:07 AM)jimbo1qaz Wrote: When did the MKWii intro music bug appear? The music issue in MKWii (it's also - even more strongly - in Wii Sports Resort) started here (I reported): https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin?pid=337807#pid337807
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
10-01-2014, 08:34 AM
(09-29-2014, 11:43 PM)CryZENx Wrote: yea i agree its so smooth right now in metroid prime 3 at 4k What build and configuration did you use for these games? I guess I don't understand how is the settings set for the Async Shader or the other settings posted to prevent stuttering in the first post.
Core I72600k 3.4GHZ OCed to 4.0 GHZ
Zotac Geforce GTX670 4 GB Ram 10-01-2014, 09:20 AM
(10-01-2014, 08:34 AM)luc2010 Wrote:(09-29-2014, 11:43 PM)CryZENx Wrote: yea i agree its so smooth right now in metroid prime 3 at 4k With this PC you can try DX11 and in the hack tab in graphics options, you can check "Async shader compilation" or "Async shader compilation + preditive fifo" with the second is your pc is powerfull you will have less glitchs but you must test the 2 options.
I just tried this version - 56d6fc5. Under DX11 Hacks I do not see those options you listed. Do I have the wrong build?
Thanks
Core I72600k 3.4GHZ OCed to 4.0 GHZ
Zotac Geforce GTX670 4 GB Ram 10-01-2014, 12:51 PM
you must be using a wrong version please refer to the latest folder and download the latest x64 version
10-01-2014, 12:59 PM
(09-30-2014, 01:45 PM)Tino Wrote: Nerrel have you tested dx9? I briefly did and the performance was better than Dx11 with efb to RAM, but slightly worse with efb to texture. Many objects also seemed to have a "pop in" kind of effect where they wouldn't be loaded for just a split second on startup, which I didn't really see on Dx11. There was still no stuttering, so it was at least smooth in terms of the framerate, but not quite as seamless as Dx11. Again, most of the glitches I've seen involve very quick flickers where objects disappear for a frame or two. Sometimes it looks like another frame from earlier in the game is randomly overlayed for a split second. X-ray visor objects (like the panels that Samus has to enter codes into or the lights Samus has to shoot through phazite) also don't have stability when the camera is moving; when I turn the camera, the glows for these objects move with it even though the objects themselves aren't moving. It's very hard to get screenshots of these things, but I did get a shot of a glitched background when traveling between planets. Note the squarish holes: https://farm3.staticflickr.com/2942/15220735137_6c1299e101_o.png |
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