• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 80 81 82 83 84 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-27-2014, 06:08 AM (This post was last modified: 09-27-2014, 07:40 AM by Knuckles500.)
#811
Knuckles500 Offline
Member
***
Posts: 55
Threads: 4
Joined: Jun 2009
Wow, the asynchronous shader compilation is fantastic! Luigi's Mansion no longer hitches at lightning strikes anymore, making the overall gameplay a lot smoother. Smile

I still get some unrelated stuttering in the frame here and there for games that run at 30fps, with no change in the frame rate counter still. Maybe a frame buffering issue?
Find
Reply
09-27-2014, 07:49 AM
#812
Link_to_the_past Offline
Link on steroids really
*******
Posts: 1,767
Threads: 17
Joined: Feb 2010
Just tried it, D3D11 fullscreen doesn't work giving a black screen, opengl doesn't have the feature and only d3d9 seemed ok to test. Tried the worst offenders of shader caching issues , without full async enabled there isn't much difference compared to master so full async enabled is a must from the three options. I noticed some parodically disappearing geometry without predicting fifo, and with all three options enabled the shader caching speed issues were apparent again.
Find
Reply
09-27-2014, 08:14 AM (This post was last modified: 09-27-2014, 08:36 AM by marcosvitali.)
#813
marcosvitali Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 96
Threads: 1
Joined: Nov 2009
Link_to_the_past: dx11 black screen in wich game? Maybe is dificult to explain how works, 3 options enabled has no sense. full async enabled you can have glitchs but you always have full speed, full sync + predictive fifo you can reduce glitchs but maybe has less perfomance, only predictive fifo No glitch and worse performance in slowdown. And wait for sahder compilations is only for avoid in safe way fifo resets or fix loops reset in FZero (selecting only full shader async also prevent that and have 0 slowdowns but is no 100% safe). But the way try dx11 is better than dx9 because has less shaders.

Id like you can test in dx 11 and yes disappearing geometry is ok with this feature when you use "Full async compilation Shaders". Is the price for really smooth experience. Anyway that happens only the first time.
Find
Reply
09-27-2014, 08:50 AM (This post was last modified: 09-27-2014, 09:01 AM by Link_to_the_past.)
#814
Link_to_the_past Offline
Link on steroids really
*******
Posts: 1,767
Threads: 17
Joined: Feb 2010
(09-27-2014, 08:14 AM)marcosvitali Wrote: Link_to_the_past: dx11 black screen in wich game? Maybe is dificult to explain how works, 3 options enabled has no sense. full async enabled you can have glitchs but you always have full speed, full sync + predictive fifo you can reduce glitchs but maybe has less perfomance, only predictive fifo No glitch and worse performance in slowdown. And wait for sahder compilations is only for avoid in safe way fifo resets or fix loops reset in FZero (selecting only full shader async also prevent that and have 0 slowdowns but is no 100% safe). But the way try dx11 is better than dx9 because has less shaders.

Id like you can test in dx 11 and yes disappearing geometry is ok with this feature when you use "Full async compilation Shaders". Is the price for really smooth experience. Anyway that happens only the first time.

With d3d11 i get a black screen in every single game when in fullscreen, it works fine in window mode though, perhaps it's related to exclusive fullscreen in master that has issues in this build? And yes Full async alone brings the most benefits and it is a shame really that it has that disappearing geometry glitch. No big deal since it is temporary though.
Find
Reply
09-27-2014, 12:51 PM
#815
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
I can't use Fullscreen either, just flickering death. Works fine in master. The build seems a bit buggy, but the async shaders are great.
Find
Reply
09-27-2014, 01:11 PM (This post was last modified: 09-27-2014, 01:17 PM by Tino.)
#816
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
full screen works for me, maybe is amd vs nvidia issue will take a look. Old full screen works?
Find
Reply
09-27-2014, 02:06 PM
#817
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
Fullscreen works in Master. In Ishiiruka, I get the flickering death in both D3D9 and D3D11. I'm using two monitors.
Find
Reply
09-27-2014, 04:41 PM
#818
beatlep Offline
Member
***
Posts: 51
Threads: 4
Joined: Mar 2014
Is the 26% better performance in JIT core applied in this branch?

That would be perfect for the less powerful PCs.
Find
Reply
09-27-2014, 09:05 PM
#819
marcosvitali Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 96
Threads: 1
Joined: Nov 2009
(09-27-2014, 04:41 PM)beatlep Wrote: Is the 26% better performance in JIT core applied in this branch?

That would be perfect for the less powerful PCs.

Rodolfo merge the last changes from master core the soon as possible.
Find
Reply
09-28-2014, 12:36 AM
#820
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
DX11 crashes for me (even in window mode).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 80 81 82 83 84 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 5 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode