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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-12-2014, 08:08 AM
#801
fakestorylol
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(09-11-2014, 07:06 PM)Linear Wrote: Hi Tino !
I've tested latest revision - works like a charm !) Old shader cache has to be deleted however, or it will cause some strange stuttering.
As usual - I use alternative speed control mode = FPSLimiter-set to-Audio and always active VBeam, so right now all my games runs great and fullspeed !) Even on slow PC Big Grin
Thank you for all your experiments and for keeping Audio speed control alive !)))
That may be off topic but i tried to use audio to avoid emulation overspeed in donkey kong contry return but it limit the game to 10 fps .
I tried to find tutorial of something that can help me made his work but i found nothing how do made this work it never worked on any build i tried
(sorry about my bad english)
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09-12-2014, 02:59 PM
#802
Linear Offline
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(09-12-2014, 08:08 AM)fakestorylol Wrote:
(09-11-2014, 07:06 PM)Linear Wrote: Hi Tino !
I've tested latest revision - works like a charm !) Old shader cache has to be deleted however, or it will cause some strange stuttering.
As usual - I use alternative speed control mode = FPSLimiter-set to-Audio and always active VBeam, so right now all my games runs great and fullspeed !) Even on slow PC Big Grin
Thank you for all your experiments and for keeping Audio speed control alive !)))
That may be off topic but i tried to use audio to avoid emulation overspeed in donkey kong contry return but it limit the game to 10 fps .
I tried to find tutorial of something that can help me made his work but i found nothing how do made this work it never worked on any build i tried
(sorry about my bad english)

Hi !
It was a bug in previous version ! Try latest and delete old configs + cache, it will work correctly with stable 60 VPS. Also - check previous pages with config tips for Audio speed control.
Exclamation The man will die, but not his ideas Exclamation
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09-13-2014, 04:30 AM
#803
fakestorylol
Unregistered
 
thx without these repertory in Dolphin Emulator directory it work now

i had to remove time stretching it was causing my fps be to high

everithing else seen right with Ishiiruka.b374d4b.x64
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09-24-2014, 09:16 AM
#804
DatKid20 Offline
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Tino could you please update your branch with master? There seems to be a problem with Brawl. A error message pops up when you try to pick a stage and sometimes it says Device Lost and the Dolphin Render goes blank.
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09-24-2014, 11:43 AM
#805
Tino Offline
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that happends always or only in full screen mode?
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09-24-2014, 12:40 PM (This post was last modified: 09-24-2014, 12:57 PM by DatKid20.)
#806
DatKid20 Offline
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(09-24-2014, 11:43 AM)Tino Wrote: that happends always or only in full screen mode?

It happens in full screen mode but let me check regular.

EDIT:It happens even if not full screen.
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09-24-2014, 11:22 PM
#807
Tino Offline
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can you give more detail on the error message
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09-27-2014, 04:32 AM (This post was last modified: 09-27-2014, 05:16 AM by Tino.)
#808
Tino Offline
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New version Available:

As a birthday present to me I present :

Added Support for Multithreaded Shader Compilation to reduce lags
3 new configuration options added:
Full Async Shader : if you don't have a great cpu and you don't care about glitches this is your option.
Shaders will be generate in a separate thread and geometry that needs the shaders will be discarded during compilation time.
This can cause temporal glitches but will give a better gaming experience.
Predictive FIFO: if you have some cpu to spare this will generate a predictive fifo that will start compilation before the gpu. In conbination with full async you will get the best speed with the minimun amount of glitches.
Wait for Shader Compilation: for games that sufer from loops or fifo resets caused by the shader compilation lags, this option will make the cpu wait until the shaders are ready reducing fifo problems.
So To simplify:

Full Async Shader = No slowdowns caused by shaders compilation . -> Requeriments: Low CPU (Possibles Glitches)
Predictive FIFO + Full Async Shader = Less slowdowns caused by shaders compilation. -> Requeriments: High CPU depending of the game. (Reduce Possibles Glitches)
Predictive FIFO = Less slowdowns caused by shaders compilation. -> Requeriments: High CPU depending on the game. (No Glitches)
Predictive FIFO + Wait for Shader = Safe way to avoid Fifo Resets. Fix FZero and MP slowdowna caused by FIFO Resets. -> Requeriments: High CPU depending of the game. (No Glitches)

If You Want speed with lower cpu usage just check full Async Shader compilation.
If you have a good cpu and care about glitches use predictive fifo.
If you have a good cpu and want a stable gaming in FZero or MP1, 2 or 3 check Wait for Shader Compilation.
ENJOY
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09-27-2014, 05:13 AM
#809
JMC47 Offline
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Asynchronous Shader Generation is a boss feature. Good work, I really, really, really like this one.
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09-27-2014, 06:05 AM
#810
StripTheSoul Offline
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Wow, this sounds like a bomb! The shader cache generation is pretty much the most annoying thing about the highly matured Dolphin.
Gonna test right away.

Happy birthday, Tino! Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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