• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 802 803 804 805 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-24-2022, 08:06 PM (This post was last modified: 01-24-2022, 08:09 PM by djneo.)
#8,041
djneo Offline
Above and Beyond
*******
Posts: 1,307
Threads: 30
Joined: Jan 2016
Here are some early results.
I'm still learning what's possible, but it actually already blew my mind, to be honest Smile

*the video is choppy because I keep pressing the pause while recording, to make the sequence slower


https://www.youtube.com/watch?v=sHfoG_KD_ao
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Website Find
Reply
01-29-2022, 08:03 AM (This post was last modified: 01-30-2022, 04:20 AM by Subsonic (Paul). Edit Reason: spelling mistakes )
#8,042
Subsonic (Paul) Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Oct 2021
Is anyone using the AmbienLight post-process effect ? It doesn't work for me (I can't even modify the options of the shader in dolphin despite the code clearly mentioning a GUI with lots of options) ?


It may just be on my side (I'm considering creating a separate instance of Windows cause there is so much stuff that I can't manage to get working I think my OS is broken), but I prefer asking to be sure.

Also something that may just be on my side, but it seems the rim lighting interacts with the normal maps, but the rim lighting is using lights on both sides of the screen, resulting in light coming from everywhere. Basically normal mapped textures turn to super bright white with the rim lighting.
Find
Reply
02-12-2022, 07:34 AM
#8,043
djneo Offline
Above and Beyond
*******
Posts: 1,307
Threads: 30
Joined: Jan 2016
Tino, any possibility to make the emissive map textures actually glow (emit light onto other objects)?

Thanks Smile
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Website Find
Reply
05-19-2022, 12:25 AM (This post was last modified: 05-19-2022, 12:26 AM by Ramoth.)
#8,044
Ramoth Offline
Member
***
Posts: 141
Threads: 0
Joined: Jul 2014
(12-23-2021, 07:49 AM)JosJuice Wrote: There is no official Android release of the real Ishiiruka. (The real Ishiiruka, which is what this thread is about, has no relation to a certain illegal build circulating on YouTube and other places that stole Ishiiruka's name, is using Dolphin code illegally, and is just a thinly reskinned version of MMJ.)

Ishiiruka project doesn't seem to be active anymore so could those features be merged to the master branch? Otherwise, they'll be lost in  time.
Find
Reply
05-19-2022, 02:39 AM
#8,045
Venomalia Offline
Member
***
Posts: 212
Threads: 10
Joined: Dec 2020
That would be really great to have the functions in the master.
But unfortunately it is not that easy...
[Image: Ko--Fi-Support-red?logo=ko-fi] [Image: GitHub-Projects-lightgrey?logo=github]
Website Find
Reply
05-20-2022, 08:52 AM
#8,046
Ramoth Offline
Member
***
Posts: 141
Threads: 0
Joined: Jul 2014
(05-19-2022, 02:39 AM)Venomalia Wrote: That would be really great to have the functions in the master.
But unfortunately it is not that easy...

Why?
Find
Reply
05-24-2022, 07:56 AM
#8,047
stef93 Offline
Junior Member
**
Posts: 1
Threads: 0
Joined: May 2022
I'm working on a GTAO shader that works with Dolphin's post processor because I can't for the life of me get Reshade to read the depth buffer on Pokemon Colosseum. Anyway, I need to use previous frames as inputs to deal with the noise the shader generates, only it causes a hard crash at specific moments, for examples when trying to save or open the box. It's purely caused by having the input in the configuration, even if you don't do anything with the frames. You can recreate the crash with the default motionblur shader. Any ideas?
Find
Reply
06-07-2022, 01:11 AM
#8,048
BlazingSoul333 Offline
Junior Member
**
Posts: 1
Threads: 0
Joined: Jun 2022
Hopefully Ishiiruka becomes active again. Its still my main build for Dolphin due to the Fast EFB Access option. I don't why that feature hasn't been implemented in the master branch since it almost gives me a 100% speed increase on Mario Galaxy on most of my lower end PCs without breaking the IR pointer.
Find
Reply
06-16-2022, 01:21 AM
#8,049
DavidHolandaOne Offline
Junior Member
**
Posts: 2
Threads: 1
Joined: Jun 2022
I'm trying to follow this guide on how I can run Dolphin smoothly in Intel® HD Graphics 4000, so I can play the GameCube games with my low end PC.
However, I can't set the graphic backend of my Ishiiruka-Dolphin build to Direct3D 9. Since if I selected it, Dolphin crashes instantly.

I know Direct3D 9 is outdated, but since I don't have any choices on how I can play GameCube games in fullest speed, I really want to find a solution for this problem.

Does anyone know how I can fix this issue?
Find
Reply
07-24-2022, 07:48 PM (This post was last modified: 07-24-2022, 08:51 PM by Oldyz.)
#8,050
Oldyz Offline
Junior Member
**
Posts: 13
Threads: 2
Joined: Dec 2020
Heart 
(01-04-2021, 10:38 PM)Tino Wrote: mm that's an issue that I already see on old systems it seems that de windows 10 drivers have big problems with those old gpus and I'm sorry to tell but haven't found any workarround for the issues.

thanks for your response, after careful observation, i confirmed that both machines where i use Ishiiruka builds need to use DirectX 11.
Smash Brothers infinite & Mario Kart wii work very well.


since they are old machines i have to force them to work in 240 by 240 resolution for 4 player top speeds, & the best part about your builds is that they actually list the resolution after you add them on the GPU's control panel.

But now i have a request:

would you be able to add Riivolution hack support to any of your Ishiiruka builds?
Mario Kart Fusion v4  seems to work on dolphin 5.0 16930 only, and wont work under windows 7
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 802 803 804 805 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 4 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode