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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-03-2021, 06:32 PM
#8,011
djneo Offline
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Interesting read indeed guys, looking very forward to any improvements that can be done regarding materials.
Thanks.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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11-03-2021, 08:56 PM
#8,012
Subsonic (Paul) Offline
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Thanks for the answers ! I'll try to understand all this technical stuff, and I'm pretty sure it will be helpful.
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11-10-2021, 07:16 AM
#8,013
el_rika Offline
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In android, does Ishiiruka install in sepparate folders from Official and Mmj? Can it coexist with the other 2?
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11-10-2021, 07:32 AM
#8,014
JosJuice Offline
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(11-10-2021, 07:16 AM)el_rika Wrote: In android, does Ishiiruka install in sepparate folders from Official and Mmj? Can it coexist with the other 2?

If you somehow have gotten hold of an Android APK of the actual Ishiiruka project (the project that this forum thread is about) despite there not being an official Android release of it, then the answer is: The app will install in a different folder, but the settings will use the folder that official was using prior to the recent scoped storage update. If you are referring to the completely unrelated fork for Android which stole the name Ishiiruka, then we can't answer any questions about it (in part because of that fork being illegal and generally dubious, and in part because we simply don't know the answers).
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11-10-2021, 01:50 PM (This post was last modified: 11-10-2021, 01:51 PM by el_rika.)
#8,015
el_rika Offline
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Oh, never knew the story behind the (shoddy) android file. My appologies.
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11-14-2021, 03:56 AM
#8,016
Subsonic (Paul) Offline
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(11-03-2021, 03:57 AM)Tino Wrote: the specular ligthing only works if the game has  ligths defined, the current version caanot add ligthing if the game does not already have ligthing enabled.
the tool is mandatory to create the material maps because they are encoded in a specific format.

I'm not sure I understand what that means. Where are the lights defined ? In the native .iso file of the game ?
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11-16-2021, 10:41 PM
#8,017
Tino Offline
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(11-14-2021, 03:56 AM)Subsonic (Paul) Wrote: I'm not sure I understand what that means. Where are the lights defined ? In the native .iso file of the game ?

the game code, the game itself enables or not the usage of ligths. If the game does not use ligthing at all there is nothing i can do to enable it.
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11-18-2021, 05:46 PM
#8,018
deivis Offline
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Hi, I'm trying to connect a ps4 controller bluetooth way but there is not "DSUClient/DS4 Windows" option like on original Dolphin... What can i do? T.Y!
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11-24-2021, 11:20 AM
#8,019
Tino Offline
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(10-30-2021, 12:24 AM)Bighead Wrote: @Subsonic (Paul): I wouldn't rely on my script to handle material maps correctly at the moment. While it does get some things right, there are some underlying issues with Ishiiruka Tool command line that aren't present in the GUI. The script uses v0.9.10 if using the programs pack, which still handles converting materials to material maps correctly, but there is a bug in 1.0.0 that makes them the original size they were dumped with.

Speaking of all that, I've been updating the code to handle material maps in CTT-PS which leverages Ishiiruka Tool to handle materials / material maps it finds in a pack. I've been testing Ishiiruka Tool 0.9.10 via command line and have found a number of issues. After that, I then realized there is a v1.0.0 of Ishiiruka Tool, so I updated to that, and found even more issues. So far I haven't even been testing with "emissive" textures (.lum), I figured there is enough issues already before trying to see what happens when those are thrown into the mix...

Global Issues:
• The -usebc7 command doesn't do anything. SHOULD BE FIXED
• The -savecolor command seems to be acting as the -useBC7 command. SHOULD BE FIXED
• The color texture is always saved whether the -savecolor flag is specified or not. SHOUD BE FIXED
• There is no command line equivalent to Scale X/Y settings. This isn't too big of a deal since that can be done manually and fed to dimensions (which currently don't work). -scalex and -scaley added

Materials to Material Map: STILL WORKING ON THIS
• Material Maps are created at the dumped resolution from Dolphin, not the actual resolution of the texture. This does not happen with -frommaterial. Specifying width and height does not work around this, instead it generates an error. I have a feeling this happened with the addition of the Scale X/Y settings added to the GUI.

Material Map to Material Map (-frommaterial):
• BC7 Material Maps can not be converted to other formats (PNG, DDS-DXT5, etc). This generates an error. THIS IS INTENDED USING  A SOURCE THAT IS COMPRESSED IS BAD
• The -frommaterial command does not convert existing material maps to BC7 when using -compress -usebc7 -savecolor (whether they be PNG or DDS-DXT5, -savecolor is used because it acts as -usebc7). This also generates the same error as trying to specify the width and height. SHOULD BE FIXED

Technical (DDS Header Issues): THIS ISSUE IS ON THE TOOL OR ON DOLPHIN DUMP FUNCTIONALITY?
• The DDPF_RGB flag is being set at byte[80] a value of (40 hex) to say there is uncompressed data, but Ishiiruka textures are not uncompressed.
• The dwCaps1 flags are not being set: DDSCAPS_TEXTURE, DDSCAPS_COMPLEX, and DDSCAPS_MIPMAP (when texture has mipmaps).
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11-25-2021, 05:49 AM
#8,020
mikezilla2 Offline
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No Eta up master updates ?
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