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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-19-2020, 12:43 PM
#7,941
Tino Offline
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(08-07-2020, 08:53 PM)verne123 Wrote: Hello! Just wondering if there's a fix for this error, according to the log in the Texture Encoder

07/08/2020 5:37:39 AM:

Error on ID:tex1_256x256_9445e90c56f446fb_14



Could not load file or assembly 'DirectXTexNet.dll' or one of its dependencies. The specified module could not be found.

   at TextureEncoder.TextureEncoderWorker.SaveMaterialData(TextureEncoderWorker current, MaterialInfo material, MaterialPixel[] source, Int32 ow, Int32 oh, Boolean enablecompression, Boolean usebc7)

   at TextureEncoder.TextureEncoderWorker.ProccessMaterial(TextureEncoderWorker current, MaterialInfo material, Single XScale, Single YScale) in J:\DolphinSVN\Dolphin-dx9\TextureEncoder\TextureEncoder\TextureEncoder.cs:line 935

   at TextureEncoder.TextureEncoderWorker.<>c__DisplayClass43_0.<Worker>b__4(String textureid) in J:\DolphinSVN\Dolphin-dx9\TextureEncoder\TextureEncoder\TextureEncoder.cs:line 1177


Thank you!

you are missing some class libraries where did you download the texture encoder?
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08-23-2020, 06:47 AM
#7,942
Nostra
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Heya. I just downloaded Ishiiruka's version of Dolphin since the microfreezes were driving me nuts in the main fork. Sadly, whenever I try to load a wii game (this doesn't happen with GC games), I get the following error: Fifo shutting down while active.

Should I post a screenshot of my options?
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08-24-2020, 09:54 AM
#7,943
Tino Offline
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(08-23-2020, 06:47 AM)Nostra Wrote: Heya. I just downloaded Ishiiruka's version of Dolphin since the microfreezes were driving me nuts in the main fork. Sadly, whenever I try to load a wii game (this doesn't happen with GC games), I get the following error: Fifo shutting down while active.

Should I post a screenshot of my options?

can you share your configuration files?
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08-24-2020, 12:38 PM
#7,944
Tino Offline
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updated latets folder with a new version. Merged support for multiple texture folder for a single game from master.
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08-24-2020, 06:20 PM
#7,945
legolas119 Offline
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thanks! in order to update to the latest version, I have only to replace the .exe file, am I right?
thanks!
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08-24-2020, 10:43 PM
#7,946
Tino Offline
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Normally I recommend to use a different folder with all the files but for the changes in this specific version changing the executable file is enough.
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08-31-2020, 08:27 AM
#7,947
uncleruckus
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Hey i was trying to use the latest stable version of ishiiruka so i can play some games with hd texture packs, but its reading all of my isos as gamecube games except for one.

the twilight princess fork registers them all corectly, as does regular dolphin.

i have my gamecube isos and wii isos in seperate folders and both are pathed to dolphin correctly. any idea whats wrong with it?

edit: i had the wrong version downloaded from latest
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09-07-2020, 03:49 AM
#7,948
Phoenix! Offline
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Just want to give a big thanks to the Ishiiruka devs. A ton of unused No More Heroes 2 content could only be discovered through the culling feature, it's greatly appreciated.
If you want to see any of the stuff found it's right here, https://www.youtube.com/channel/UC8t3EmrdywhowcOfUu5Fgfw , the Deathmatch mode was used to find the unused stages originally, but there was a transparency issue of some sort (that's how I like to describe it anyways) where the front render would black screen anything that wasn't part of the front render (so only the UI was visible).
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09-12-2020, 08:25 PM
#7,949
Budtz80 Offline
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Im wondering - why is the stable version severel years old?

Are the new versions proper stable? I remember lots of craches and stuff from a few years back using versions/branches other than stable
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09-13-2020, 12:45 AM
#7,950
Duranghi Offline
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Hey, first off big massive thanks for making this fork that solves the stuttering on shader compile.

I downloaded 1118 from the OP yesterday to be able to load custom DDS-format textures, it was working absolutely fine for about 8 launches and then it started either going to a black screen after shader compile and just staying there until I close it with task manager or after compile just crashing and closing the render window AND main Dolphin window.

The fix seems to be disabling custom textures and then re-checking the box when the game has reached the wiimote safety screen or title screen, a bit annoying but I can cope, I'm mostly wondering why its even started happening, I tried many things such as: disabling most of the settings, using different renders, turning off "async shader gen", changing IR + AA settings, deleting my shader cache and starting over and even using 1117 and the stable release but the problem remains.

I know they are sharing config files though so maybe the other versions are inheriting the problem, whatever it is.

I also feel like a few of the custom textures aren't loading in because the texture pack's author/contributer shows screenshots where more of the UI is replaced with custom textures than in my version. Its this texture pack - https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod?page=20 - I'm using the DDS version due to stuttering with the PNG version, in the screenshots in the OP it shows the main menu and the "nintendo 2010" copyright text is the original texture in my game but looks way higher res in the screenshot.

Cheers for reading,
Ben
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